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Old 05-09-2003, 08:47 PM
Drawde
Dragon
 
Join Date: Jan 2002
Posts: 521
Default Info on the next versions of my DB addon and quests

This is just a post to say I'm still working on EQEmu world building!
I've nearly finished the "final" 1.1 version of my DB addon (not the final version, just
the final 1.1), this should have nearly complete loot tables and merchant lists, many fixed
dungeons including Sebilis and Chardok, and more. I just need to finish a few tradeskill merchant
lists, then it'll be done. (BTW, I've finally finished all the lists for spell vendors - this was very tedious,
but at least casters will be able to buy their spells now..)
Also the NPC damage formula has been changed, it's now 3+(2*level) with progressively increasing multipliers for high-level NPCs.
(Originally it was 3+(2.7*level) but apparently STR modifiers are now working for NPCs so I have lowered the base damage to compensate.

I'm also working on my quest addon. The next version will have more or less all the converted HackersQuest
DB quests (thanks to Lurker_005 for the conversion script), all modified to fix the text triggers.
Once that is done I'll start adding missing quests and completing the partially-done ones.
I've also started doing work on epic quests. I've saved all the info from castersrealm.com on these quests into
a text file, I'll post this later so other people can use it as a reference. The main problem with epics, though,
is that many of the NPCs involved are either very rare spawns, or are triggered, which means it's hard to find data
for them. Also, many of the epic quests involve ground spawns. (Anyone have any logs or data for these? They are supported
in the current CVS, but manually finding the locations is very tedious..)

To any of the developers - have the problems with NPC faction not being correctly assigned, and merchants charging 4x the
cost of the item, been fixed yet?
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