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  #16  
Old 05-12-2003, 05:53 AM
Grimmaxce
Fire Beetle
 
Join Date: May 2003
Posts: 7
Default o.0

Quote:
Originally Posted by Raahb
I think this is a great idea - in fact, I've been wondering the same thing for a while. Ever since I got half-life and tribes 2 and played some mods that is!

I'm not good at coding or anything like that so I'm afraid I wouldn't be much help.

Although if you can change stuff about the classes I have some decent ideas. I think currently the classes suck. Instead of having jack of all trades type classes and classes that are bound to groups only I think each should play a role in groups while still being *decent* at soloing.

Heh. Thanks, you just sparked my imagination lol. Now I gotta go draw something. :lol:
well go play a shaman or druid then they are both very very good at solo and loved in groups.... although the shaman might be better for the group and solo since they have everything a druid has except the damage shield spells and the port spells(very handy by the way)

But if your looking for raw power id have to say a shaman is the way to go with the most power of these 2 class's and can even rival a necro's solo ability here would be the skinny on the 2 class's if your running 2 accounts and want to powerlevel alts later on it would be more beneficial to make a high lvl druid for the ports/Damage shield helps you get to your destinations alot faster and the thorns is by far the fastest way to powerlevel alts (now if i can figure out how ill give shaman all the wizard ports spells or if I get into it deeper ill make my own port areas in each zone! along with there own version of the thorns spell which would make them hands down better then druids :P) but alot of the above contains alot of bias because im very partial to my troll shaman because of his ability to tank/heal/nuke/dot/debuff all sorts of stuff etc but until i figure out those things ill have to make 1 of each and run dual accounts heh
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