Ok, am home now and actually looking through the source.
Incidentally I think storing this info as MaxSkillTable[skillid][race][eqclass][level] is a bad idea as well.
Only the max skills for each class and the per level max skill. This would reduce it number of classes*number of skills*2. at 1 byte per value you end up with a pretty small chunk of memory.
Anyway I'll delve a little deeper into the source.
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