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Old 07-26-2003, 02:09 PM
tcsmyworld's Avatar
tcsmyworld
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Join Date: Feb 2002
Posts: 452
Default Moving NPC DB alpha2 release..is updated 7/28

Fixed new Release
Going to include binaries we use on test server.
Gets random grids moving correctly, hoping to squash waypoint timer bug for patrol/circle types for next release.
There are a few out of place and in need of Z fix npcs, we'll have them cleaned up by next release too.
This was a quick release to get more zones out to you , the public.
Hope you enjoy it

List of whats in it here- http://forums.eqemu.net/viewtopic.php?t=8916 (sticky please)

Here it is - http://tcstoys.sytes.net/mwnpcmov2_alpha2.zip
Binaries- http://tcstoys.sytes.net/MwEQbinaries.zip

(source available from our website/files page)

Mirror below is not fixed version of DB, fixed is mwnpcmov2_alpha2_2 when unzipped.
Binaries are the same.

This is complete DB , just add account, character_, and faction_values dumps from your DB to retain your player info.
Do not source over another DB file.

Big Thanks to the guys on the Team for cranking out so many zones in a short time.

Thanks to Drawde for the DB this is based on , 1.1 final.
Patiently waiting for next release

Comments , suggestions welcomed.

Last edited by tcsmyworld; 11-09-2005 at 11:32 PM.. Reason: fixed links
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