Looks like line [client_process.cpp:4333] is not using the new item classes properly. It's passing int16 failedproduct into PutItemInInventory when an ItemInst object is expected. This causes the compile to fail when using gcc 3.2.
I suspect this was just one conversion to the new item structs that slipped through the cracks.
I changed from this:
Code:
else{
this->Message(4,"You lacked the skills to fashion the items together.");
if (failproduct!=0)
PutItemInInventory(30,failproduct,1);
}
to this:
Code:
else{
this->Message(4,"You lacked the skills to fashion the items together.");
if (failproduct!=0) {
const Item_Struct* myitem = database.GetItem(failproduct);
ItemCommonInst common(myitem, 0);
PutItemInInventory(30,(ItemInst&)common,1);
}
}
I'm not sure if going to the database is appropriate here, so if there's a better solution, post away!
regards,
krich