Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Database/World Building

Archive::Database/World Building Archive area for General Discussion's posts that were moved here after an inactivity period of 90 days.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #16  
Old 10-17-2003, 04:29 AM
kai_shadowbane
Sarnak
 
Join Date: Sep 2003
Posts: 67
Default

actually, it wasn't 1+2+4
it was
[Class Flag #]-[Highest Class flag # that can be taken out of it]-[Next Highest Class Flag #, etc]
as that would be the most efficient way of coding it minus having all the #s as a seperate entity. (like having each class be a number, and then class combinations be others, but that would be more than a few objects to make)
The binary idea could only have 1 flaw when you have like 12 classes, and if your binary conversion drops leading zeros. e.g. 0000000111 becoming 111 instead (as it wouldn't negate the leading classes, and to do otherwise would be more coding).

I dunno, I just think it might be easier to code it the way I was mentioning, since that could easily cover any more added classes they might want to throw into in the future (ala the Froglock/Vah Shir races for ecample since this could apply tho races as well with a slight modification of just labells and db calls)(just add a new first number to subtract with a class flag). Though I see no plans for such in the future, it could be easier in the long run.
__________________
The downside of being better than everyone else, is that people have a tendancy to think you're pretentious.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 10:00 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3