New servertype: Rules and Infos
Since a lot of basic things like zoning and doors are in now, I deceided to start a new project and make a new servertype. This type will be in development for the next 1-3 weeks and since i'll need some feedback form players i'll post the rules here, so that you know whats going on and can test it out. The testserver will be "MerkurTest" (at least in the early stage).
The new type will be Guild oriented PvP (so if you want to test it you will need a guild to check out the new things). Guilds are able to conquer and command cities.
bold marked points are in already, others are in development
What are the general changes?:
- bankers won't be able to hold more then 8 items (no bags allowed) and no more than 2k plat
- whenever a player of a guild is killed by another player a serverwide message informs everyone about this.
- murderer will get a red name
What are the advantages? :
[b]- All NPCs in your city will be allied with you (regardles your race/class), and defend you, your guild and your city with their lives
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