Fix for TRIGGER_ITEM script item
trigger item fix...
changed:
CheckQuests(zone->GetShortName(), "%%item%%", tmp->GetID(), TradeList[0]);
to:
if (tmp->IsNPC()) { CheckQuests(zone->GetShortName(), "%%item%%", tmp->CastToNPC()->GetNPCTypeID(), TradeList[0]);
}}
in client_process.cpp.
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