Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Development

Archive::Development Archive area for Development's posts that were moved here after an inactivity period of 90 days.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #2  
Old 04-14-2002, 07:13 AM
Drawde
Dragon
 
Join Date: Jan 2002
Posts: 521
Default

I haven't had any luck with getting spellcasting, multiple attacks, or special attack types to work. The only spellcasting that seems to work is that NPCs will cast healing or protection spells when badly injured, as you say. This seems to be hard-coded into the emulator (haven't checked the code though) and have nothing to do with the npc_types spell list.
As for damage, I'm currently trying to work out the best formula, but haven't perfected it yet!
The current one I'm using is 10+(level*6) plus a modifier for strength, minimum damage is 50% max (that's the main reason monsters miss so often with the 0.8 data, the min. damage was only 1, and really low damage will be reduced to 0 by AC and displayed as "missing").
What monsters are you fighting, and what's the class, level, AC and HPs (approximately) of your character?
Knowing this might help me with balancing damage values.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 08:05 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3