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Old 04-18-2002, 11:07 AM
meliudaj
Hill Giant
 
Join Date: Apr 2002
Posts: 156
Default I want to do my part.

So far I'm very impressed with all that is done here.... I'm a big EQ fan and I'm well diversed in puters. so I wana see if I can help this project out... problem is as many things as I have done in puters of the years Databases are not a fav of mine by far.

Any way I'm going to use blackburrow as my first attemt. From what i see most all the spawn points for most mobs are rather well known, or easilly found. But it is the Z cordinate that keeps putting them threw the floor.

First question: Is it true that if something is spawned into an invalid spot it is sent to a so called "Safe Cordinate"?

Second question: Is it true that this is primarially caused by the Z cordinate being off?

Third question: Would it be benificial to the world builders to have some one go threw and acctually walk a char to the exact spawn spots and get the /loc from those cordinates so that the "Z" can be correctly set?

Fourth question: What would be the easiest way for me to get my new cordinates for the spawns into either A data base or Your data base so that You can incorperate this info into your realeses?

Fith question: Useing Blackburrow as an example again. How come /loc doesn't give a "Z" cordinate?

Sixth question: This is where my lack of SQL knowledge have a learning curve. What is the best way for me to input this data into the data base. (eg. right now I'm running emu on a different system then EQ client. I have the program of "Mycc" My SQL Control Center. I use this to look up the input /loc's for mobs.
Is this a good tool for inputting data?
FYI I'm presently using Drawde's (sp) db.sql .08 to edit into.

I know that these are a good number of rather newbie questions, but I just figure I can do some of this "Q/A" of zones I know, or would learn, to save some of the world builders some busy work.

Thanks ahead of time and I hope I can be a help not a hinder
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