Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Development

Archive::Development Archive area for Development's posts that were moved here after an inactivity period of 90 days.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 06-12-2004, 08:53 AM
Dspirit
Fire Beetle
 
Join Date: May 2004
Posts: 28
Default OPCodes. Disarm trap opcode update. and sense heading.

Line 207 make sure it looks like this. -Disarm traps. and take out the 2 //'s

#define OP_DisarmTraps 0x018d

Line 413 make sure it looks like this. -Sense heading. and Take out the two //'s

#define OP_SenseHeading 0x00c3

Line 298

#define OP_PetitionDelete 0x0091

change to

#define OP_PetitionDelete 0x01ec


Make sure your AA opcodes look like below.

#define OP_RespondAA 0x01e9
#define OP_SendAAStats 0x01c8
#define OP_AAAction 0x01e8


*/common/header files

eq_opcode.h Line 316

#define OP_EnvDamage 0x00e9


change to

#define OP_EnvDamage 0x00e8

-----------------------------

eq_opcode.h

Line 302

#define OP_PetitionQue 0x0086

change to

#define OP_PetitionQue 0x01eb

-------------------------------

eq_opcode.h

Line 165

#define OP_GroupAcknowledge 0x0271

and

Line 171

#define OP_GroupFollow2 0x0270

-----------------------------

eq_opcode.h

Line 126

#define OP_Bazaar 0x01e7

change to

#define OP_Bazaar 0x01e6

Line 125

#define OP_Trader 0x01e8

change to

#define OP_Trader 0x01e7

Line 131

#define OP_TraderShop 0x01eb

change to

#define OP_TraderShop 0x01ea



eq_opcode.h

line 99

#define OP_AAAction 0x01e9

Change to

#define OP_AAAction 0x01e8

you should no longer get any opcode error's when a player presses the + or - in there Alt Adv window.

Do this to fix berserkers not getting XP.

Client.cpp

Line 1452

war cle pal ran shd dru mnk brd rog shm nec wiz mag enc bst
float class_modifiers[15] = { 9.0f, 10.0f, 14.0f, 14.0f, 14.0f, 10.0f, 12.0f, 14.0f, 9.05f, 10.0f, 11.0f, 11.0f, 11.0f, 11.0f, 10.0f};

change to

//war cle pal ran shd dru mnk brd rog shm nec wiz mag enc bst Bers
float class_modifiers[16] = { 9.0f, 10.0f, 14.0f, 14.0f, 14.0f, 10.0f, 12.0f, 14.0f, 9.05f, 10.0f, 11.0f, 11.0f, 11.0f, 11.0f, 10.0f, 10.0f};


Do this to fix those Pesky unknown opcode 0x00fb errors(Thanks to scorpious2k for this one)

eq_opcode.h

Line 322

OP_Save 0x00fc

Change to

OP_Save 0x00fb

eq_opcode.h

Line 187

#define OP_TrackUnknown 0x009b

Change to

#define OP_TrackUnknown 0x009c

Fix for tracking verified works had a person log in and try and all worked fine.

Line 322

OP_Save 0x00fc

Change to

OP_Save 0x00fb

Line 97

#define OP_RespondAA 0x00ea

change to

#define OP_RespondAA 0x01e9

Thanks to mlan for OP_RespondAA packet collect n fix u r0xx0r.


Line 242

#define OP_SafePoint 0x00f0

change to

#define OP_SafePoint 0x00ef

this one fixes ppl being perma stuck under world unless a gm does /summon or #movechar.
__________________
Server Owner Midnight Rayne.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 03:25 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3