Something else, it would be nice to have more informations about 3DS and Texture importation, because actually, THIS is the main problem with OpenZone, we can make nice zone mesh with a lots of object, but having them textured, lets say it, is the hell.
Everytime we try to import a multitextured object in OpenZone, texture dont show. We could do the whole zone under Max (Adding object directly to zone mesh) and import it in OpenZone but problem is the same.
Question is, what you done to make MSH object multi textured, or if people are working on custom zones, what procedure they use ?
I know you already answered (PM and on Forum), we know it must be BMP 24bit 256 x 256, but even if we strictly respect this, it dont work.
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