Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Bugs

Archive::Bugs Archive area for Bugs's posts that were moved here after an inactivity period of 90 days.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 04-26-2002, 04:11 PM
Malevolent
Hill Giant
 
Join Date: Mar 2002
Posts: 171
Default Multiple clients => 1 zone == Sporadic disconnect?

This problem doesn't happen all the time, but does so for the majority. The behavior occurs in a depopped or fully spawned zone.

Problem:
When two (or more) clients are in the same zone, then either one is disconnected. Usually, when the other client zones in.

I've also been with another client and helped them sack freeport. So I know that most likely it isn't my tweaks. If anything, I'd say it has to do with how the client has handled when they first zone in -- perhaps related to the 'stickman zone in' when the client becomes a stuck camera object within a zone (another rarity -- once a week for me)?

Anyone else see or have this problem? I've seen it with a nonmal-tweaked zone server, so I'd think I wouldn't be the only person with this problem.

I'm wondering if increasing the client timeout def has any affect?
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 10:24 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3