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  #12  
Old 08-13-2004, 02:04 PM
Windcatcher
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Join Date: Jan 2002
Posts: 1,175
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It sounds like you need to exchange Y and Z after you do all the math and you're ready to render, but I'm guessing since I don't know what you're using to render. Another possibility is that your Z is the negative of my Y coordinate. You should only do the coordinate transofrmation as the final step for rendering.

WC
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