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Old 08-20-2004, 03:09 PM
Branks
Sarnak
 
Join Date: May 2004
Posts: 58
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thanks for the compliments, nice to know someone considers this usefull, anyway heres the progress at the moment, i just completely fixed swarm pets working 100% correctly except the fine details of models/max hit etc, currently i have them labeled as pets, despawning correctly and everything else is done so they no longer can KS players, and work just as they do on live with the exception of gaining a second target when the original target dies, (ok so 99% correct) i'll work on this. i'll put the code on here as soon as i remove all my comments and testing stuff statments.

however it wont be complete because i cant seem to find information anywhere at all on the correct damage and models of the pets, nor information on what exactly the wards cast, so ill just put in a minor list of what i know

mage swarm pets are size 3 earth elementals with a max hit of around 50

wizards = call of xuzl pets, hit 50ish

shaman pets = spirit wolves hit 50ish

mage servant of ro = fire elemental that casts some spell? normal size

PoP pet weapon procs= invis man with the class epic with the exception of the SK weapon which the model is a skeleton, these have a max hit of 90ish

call of wu monk pet proc...whats this one wield, is the epic visable? or does it even wield the epic?

call of time...hearing its somehting that looks like the spear from solusek ro and has a max hit 415?

tricksters calling and stone animation im guessing are NPC spells however if anyone knows details on these please let me know also since their temporary pets also and it would be nice to see them working correctly

swarm of decay...im guessing rooted skeletons with bows?

wards....invis man that casts some unknown spells

should i maybe post these questions in another forum? ive got a lil usefull info from leaving the server up the last 2 days but mainly people just seem to manaburn each other in the arena 2 dozen times and log out.

im also pretty close to the timer check thing to not allow reuse untill the timer has expired but currently its not 100% and causing skills to only be used once per zone

also another problem ive found is that the spell ids change with each patch and when the server and client list dont match this causes issues and while the spell ids are in the code itself its kinda useless, i cant think of anything to correct the mismatch of client/server however the IDs need to be removed from the code so i was wanting to put in another column in alt_vars with the spell ids for each skill along side their cost and max level this way as the server is updated people could use an sql file to make AAs work with the new spells lists, however currently im not too sure how to do this. but plan to work on it, however if anyone else has done this or wants to feel free, id appreciate it

anyway thats all for now ill work on getting the swarm code cleaned up a bit and working more like normal pets and post is a lil later
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