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Old 09-30-2004, 08:08 AM
Xabob's Avatar
Xabob
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Join Date: Feb 2004
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Posts: 387
Default Oow Code(s)

I know its not the hardest stuff in the world but i am trying rofl >.<



At the begining of classes.cpp

Code:
*/
#include "../common/debug.h"
#include "../common/classes.h"

const char* GetEQClassName(int8 class_, int8 level) {
	switch(class_) {
      case WARRIOR: 
	      if (level >= 70)
		return "Vanquisher";
         else if (level >= 65) 
            return "Overlord";   //Baron-Sprite: LEAVE MY CLASSES ALONE. Xabob...NO!!! rofl
         else if (level >= 60) 
            return "Warlord"; 
         else if (level >= 55) 
            return "Myrmidon"; 
         else if (level >= 51) 
            return "Champion"; 
         else 
            return "Warrior"; 
      case CLERIC: 
	      if (level >= 70)
		return "Prelate";
         else if (level >= 65) 
            return "Archon"; 
         else if (level >= 60) 
            return "High Priest"; 
         else if (level >= 55) 
            return "Templar"; 
         else if (level >= 51) 
            return "Vicar"; 
         else 
            return "Cleric"; 
      case PALADIN:           
	      if (level >= 70)
		return "Lord";
	 else if (level >= 65) 
            return "Lord Protector";
         else if (level >= 60) 
            return "Crusader"; 
         else if (level >= 55) 
            return "Knight"; 
         else if (level >= 51) 
            return "Cavalier"; 
         else 
            return "Paladin"; 
      case RANGER: 
	      if (level >= 70)
		return "Plainswalker";
         else if (level >= 65) 
            return "Forest Stalker"; 
         else if (level >= 60) 
            return "Warder"; 
         else if (level >= 55) 
            return "Outrider"; 
         else if (level >= 51) 
            return "Pathfinder"; 
         else 
            return "Ranger"; 
      case SHADOWKNIGHT:          
	      if (level >= 70)
		return "Scourge Knight";
	 else if (level >= 65) 
            return "Dread Lord"; 
         else if (level >= 60) 
            return "Grave Lord"; 
         else if (level >= 55) 
            return "Revenant"; 
         else if (level >= 51) 
            return "Reaver"; 
         else 
            return "Shadowknight"; 
      case DRUID:          
	   if (level >= 70)
		return "Natureguard";
	 else if (level >= 65) 
            return "Storm Warden";
         else if (level >= 60) 
            return "Hierophant"; 
         else if (level >= 55) 
            return "Preserver"; 
         else if (level >= 51) 
            return "Wanderer"; 
         else 
            return "Druid"; 
      case MONK:          
	     if (level >= 70)
		return "Stone Fist";
 	else if (level >= 65) 
            return "Transcendent"; 
         else if (level >= 60) 
            return "Grandmaster"; 
         else if (level >= 55) 
            return "Master"; 
         else if (level >= 51) 
            return "Disciple"; 
         else 
            return "Monk"; 
      case BARD: 	          
	      if (level >= 70)
		return "Performer";
	 else if (level >= 65) 
            return "Maestro"; 
         else if (level >= 60) 
            return "Virtuoso"; 
         else if (level >= 55) 
            return "Troubadour"; 
         else if (level >= 51) 
            return "Minstrel"; 
         else 
            return "Bard"; 
      case ROGUE:            
	      if (level >= 70)
		return "Nemesis";
	 else if (level >= 65) 
            return "Deceiver";
         else if (level >= 60) 
            return "Assassin"; 
         else if (level >= 55) 
            return "Blackguard"; 
         else if (level >= 51) 
            return "Rake"; 
         else 
            return "Rogue"; 
      case SHAMAN:          
              if (level >= 70)
		return "Soothsayer"; 
	 else if (level >= 65) 
            return "Prophet";
         else if (level >= 60) 
            return "Oracle"; 
         else if (level >= 55) 
            return "Luminary"; 
         else if (level >= 51) 
            return "Mystic"; 
         else 
            return "Shaman"; 
      case NECROMANCER: 
 	      if (level >= 70)
		return "Wraith";
         else if (level >= 65) 
            return "Arch Lich"; 
	    if (level >= 70)
		return "Wraith";
         else if (level >= 60) 
            return "Warlock"; 
         else if (level >= 55) 
            return "Defiler"; 
         else if (level >= 51) 
            return "Heretic"; 
         else 
            return "Necromancer"; 
      case WIZARD: 
 		if (level >= 70)
		return "Grand Arcanist"; 
           else if (level >= 65) 
            return "Arcanist";
	   else if (level >= 70)
		return "Grand Arcanist"; 
         else if (level >= 60) 
            return "Sorcerer"; 
         else if (level >= 55) 
            return "Evoker"; 
         else if (level >= 51) 
            return "Channeler"; 
         else 
            return "Wizard"; 
      case MAGICIAN: 
	        if (level >= 70)
		return "Arch Magus";
           else if (level >= 65) 
            return "Arch Convoker";
	      if (level >= 70)
		return "Arch Magus";
         else if (level >= 60) 
            return "Arch Mage"; 
         else if (level >= 55) 
            return "Conjurer"; 
         if (level >= 51) 
            return "Elementalist"; 
         else 
            return "Magician"; 
      case ENCHANTER:
	        if (level >= 70)
		return "Bedazzler"; 
           else if (level >= 65) 
            return "Coercer";	    
         else if (level >= 60) 
            return "Phantasmist"; 
         else if (level >= 55) 
            return "Beguiler"; 
         else if (level >= 51) 
            return "Illusionist"; 
         else 
            return "Enchanter"; 
      case BEASTLORD:
	      if (level >= 70)
		return "Wildblood"; 
         else if (level >= 65) 
            return "Feral Lord";
         else if (level >= 60) 
            return "Savage Lord"; 
         else if (level >= 55) 
            return "Animist"; 
         else if (level >= 51) 
            return "Primalist"; 
         else 
            return "Beastlord"; 
	 case BERSERKER:         
	       if (level >= 70)
		return "Ravager";
	 else  if (level >= 65) 
            return "Fury"; 
         else if (level >= 60) 
            return "Rager"; 
         else if (level >= 55) 
            return "Vehement"; 
         else if (level >= 51) 
            return "Brawler"; 
         else 
            return "Berserker"; 
      case BANKER: 
   	 if (level >= 70)
		return "Master Banker";
         else if (level >= 65) 
            return "Elder Banker";	    
         else if (level >= 60) 
            return "Oldest Banker"; 
         else if (level >= 55) 
            return "Older Banker"; 
         else if (level >= 51) 
            return "Old Banker"; 
         else 
            return "Banker";
Edited: Made a fix
__________________________________________________ ____



Changes max level from 65 to 70 ^_^
Change Lines 283 to 284 in client.ccp

Code:
else if (level < 71) {
		return 255 + 5 * (level - 60);
Anyways i am working on some more atm coming slow but learning
__________________
[12:38] <RangerDown> I watched Napoleon Dynamite the other day
[12:39] <Xabob> omg
[12:39] <Xabob> want me to shoot you now?
[12:39] <RangerDown> and the first words out of my mouth at the start were:
[12:39] <RangerDown> Hey I bet Rog looks like that

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