Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Development

Archive::Development Archive area for Development's posts that were moved here after an inactivity period of 90 days.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 05-06-2002, 10:16 AM
Wiz
Dragon
 
Join Date: Feb 2002
Posts: 583
Default Oddity with source

I'm trying to add in Feign Death compability. So far, I've added the function in client_cpp, with two separate, working functions (GetFeigned, SetFeigned).

Now, I'm modifying NPC ai. I've gotten ignore feigned people when determining who to aggro working, HOWEVER, in NPC::Process (npcai.cpp):

if (hate_list.GetTop()->CastToClient()->GetFeigned() == 1) {
RemoveFromHateList(GetHateTop());
}

This compiles just fine, but whenever someone logs into a zone with mobs, the zone crashes. If I remove it, everything runs smoothly.

Second question:

Where in source is sitting defined? Aka hitting the "sit" button. It's for turning FD off.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 02:04 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3