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Old 11-17-2004, 02:24 PM
McFox666
Sarnak
 
Join Date: Nov 2004
Posts: 62
Default

Quote:
Originally Posted by Cisyouc
try quest::givecash("1", "1", "1", "0"); ?
Same problem :(

btw, the full quest :


Code:
#################################
#                               #
#    PROJECT THE EMBASSY        #
#                               #
#################################
#    RAT QUEST            #
#-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-#
#    McFox                      #
#-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-#
#     newbie Quest          #
#     at South Qeynos.           #
#################################

sub EVENT_SAY
{
    if ($text=~ /Hail/i)
        {
        quest::say("Hello $name, have you seen these pasky rodents? They are everywhere and I simpli cannot stand them! If you are willing to do a little cleaning up of the pests here I will reward you for every four Rat Whiskers you bring me.");
        }
}

sub EVENT_ITEM
{
    if ( ($item1=13071) && ($item2=13071) && ($item3=13071) && ($item4=13071) )
        {
        quest::say("I am very impressed $name, a few more cleaners like yourself and wa could have a rodent free Qeynos in no time!");
        quest::exp(200);
        quest::me("Your faction standing with Guards of Qeynos got better.");
        quest::me("Your faction standing with Antonius Bayle got better.");
        quest::me("Your faction standing with Merchant of Qeynos got better.");
        quest::me("Your faction standing with Corrupt Qeynos Guards got worse.");
        quest::me("Your faction standing with Circle of Unseen Hands got worse.");
        quest::faction(135,7);
        quest::faction(9,5);
        quest::faction(217,5);
        quest::faction(33,-5);
        quest::faction(53,-7);
        quest::givecash("1","1","1","0");
        }             
}
And the quest::me work as a quest::say... :(


[EDIT]

Here is my default.pl :

Code:
sub EVENT_SAY{
	$plugin::debug && quest::say("[debug]in qstdefault::EVENT_SAY"); 
	#plugin::showvars();
	plugin::dispatch();
}

sub EVENT_ITEM{
	plugin::dispatch();
}

sub EVENT_DEATH{
	plugin::dispatch();
}

sub EVENT_ATTACK{
	plugin::dispatch();
}

sub EVENT_SPAWN{
	plugin::dispatch();
}

sub EVENT_TIMER{
	plugin::dispatch();
}

sub EVENT_SLAY{
	plugin::dispatch();
}

sub EVENT_WAYPOINT{
	plugin::dispatch();
}
my plugin.pl :

Code:
$SERVER="The Embassy";
$version="0.1";


#this is the main controller routine for default quests
sub dispatch{
	my($pack, $filename, $line, $subr, $has_args, $want_array)=caller(1);

	#$debug && quest::say("[debug]in dispatch");
	#$debug && quest::say("[debug] package : $pack");
	#$debug && quest::say("[debug] subroutine : $subr");
	
	#get all variables in caller's scope
	# first, we want to cleanup what was set by previous call
	undef $job;
	undef $interest;
	undef $guild;
	undef $mrace;
	#$debug=0;
	
	no strict 'refs';
	my $package;
	($package=$subr) =~ s/::\w+// ;
	my $stash = *{$package . '::'}{HASH};
  my $n;
	foreach $n (keys %$stash) {
		my $fullname = $package . '::' . $n;
		if( defined $$fullname){
			$$n=${$fullname};
			#uncomment to get report of what is available
			#quest::say("$n -> $$n (eqiv to $fullname)\n");
		}
	}

	#$debug && quest::say("checking event");
	
	#this looks for the correct routine to use, based on l=globals and event type
	if(defined $subr){
		my $event;
		if($subr =~ /EVENT_SAY/) { $event="say";}
		if($subr =~ /EVENT_SLAY/) { $event="slay";}
		if($subr =~ /EVENT_DEATH/) { $event="death";}
		if($subr =~ /EVENT_SPAWN/) { $event="spawn";}
		if($subr =~ /EVENT_ITEM/) { $event="item";}
		if($subr =~ /EVENT_ATTACK/) { $event="attack";}
		if($subr =~ /EVENT_WAYPOINT/) { $event="waypoint";}

		#now lookup the routine, and return after first match.
		#the following assumes npc have a $job, $mrace and $guild global
		# This is where precedence takes place : 
		#   first look for an interest oriented event, then a job oriented match, 
		#   then race dependant, then guild ... 
		#   whatever you set as a global category for the mob
		#   If guild behaviour is more important (or more specific)
		#   than race or job, for example, move the line up.
		#   zone usually comes last, as it allows to reproduce the genuine
		#   'default.pl' behavior.
		# returning ensures you don't get 2,3 or 4 answers for an event  
		
		#$debug && showvars();
		defined $interest && defined &{"$interest$event"} && &{"$interest$event"} && return;
		defined $job && defined &{"$job$event"} && &{"$job$event"} && return;
		defined $mrace && defined &{"$mrace$event"} && &{"$mrace$event"} && return;
		defined $guild && defined &{"$guild$event"} && &{"$guild$event"} && return;

		#eventually revert to the standard per-zone default.pl
		defined &{"$zonesn$event"} && &{"$zonesn$event"} && return;
		
		# we came here if there was no match (i.e. no specific routine 
		# for that event) 
		# do nothing then ? or ...
		defined &{"default$event"} && &{"default$event"} && &{"default$event"} && return;
	}

	#we very unlucky to get here
}


sub showvars{
	my($pack, $filename, $line, $subr, $has_args, $want_array)=caller(1);
	#get all variables in caller's scope
	no strict 'refs';
	my $package;
	($package=$subr) =~ s/::\w+// ;
	my $stash = *{$package . '::'}{HASH};
  my $n;
	foreach $n (sort keys %$stash) {
		my $fullname = $package . '::' . $n;
		if( defined $$fullname){
			$$n=${$fullname};
			#uncomment to get report of what is available
			quest::say("$n -> $$n (eqiv to $fullname)");
		}else{
			defined &$fullname && quest::say("function $fullname is defined");
		}	
		
	}
}	
	

#print "starting plugin for $SERVER\n";
and my commands.pl :

Code:
sub commands_init {
        command_add("bank", "- spawn a temporary banker", 200);
        command_add("giveitem", " (itemid) [charges] - give an item to a mob", 200);
}

sub bank {
        #spawn Banker_Javen
        quest::spawn(45054, 0, 0, $client->GetX()+10, $client->GetY(), $client->GetZ());
}

sub giveitem {
        my $item = shift;
        my $charges = 0;
        if(defined($_[0])) {
                $charges = shift;
        }
        my $target = $client->GetTarget();
        if(!$target) {
                $client->Message(13, "Error: You need a target!");
                return;
        } elsif(!$target->IsNPC()) {
                $client->Message(13, "Error: your target must be an NPC!");
                return;
        }
        my $n = $target->CastToNPC();
        $client->Message(0, "Giving item $item to ".$n->GetName());
        $n->AddItem($item, $charges);
}
The plugin.pl, commands.pl and default.pl have been get on eqemu website/forum
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