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Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc.

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Old 11-29-2004, 05:21 AM
RangerDown
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Join Date: Mar 2004
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If you feel the mob should have a chance to hit for as little as 1, then you should make the mindmg 1. Some boss mobs will have a mindmg higher than that and need to be taken into consideration.

Any deviation from the damage calculation the server uses will require changes to the code on the server. If I had to bet money, I would bet that the server does not calculate damage accurately as compared to live. Players seem to report that the current combat rolls favor the player a bit, either by having them hit a little higher than live would let them, or the mob hitting for less or both. You might find that a valid reason for putting higher-level mobs on a mindmg higher than 1 even if that doesn't hold 100% true to EQLive.
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