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Old 02-02-2005, 07:52 AM
RangerDown
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Join Date: Mar 2004
Posts: 1,066
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If you have no node near you, the best thing you can do for fear is just pick a node and, even if it's halfway across the zone, take a direct route to it. Through walls, through trees, it doesn't matter. Part of the danger of using fear is you can't be 100% certain where a mob may choose to run. IMO, the worst thing you can do is either have the mob stand still, stunned. Doing so will only encourage players to pull mobs to that spot and fear them from there.

If you're really up to a challenge, generate fear pathing in Kedge Keep and see what it did. Don't beat yourself up if it fails miserably in that zone -- all Kedge mobs EQLive are unfearable for that very reason. So if it can generate even halfway decent fear paths for that zone, you're already doing better than Verant ever could
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Old 02-02-2005, 09:38 PM
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mollymillions
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Join Date: May 2003
Posts: 176
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[size=2]OK, I feel pretty foolish for posting now, I assumed this was sitting on the back burner as it has been for a long time, although it was only last night that I started researching (and coding) and found how much discussion had occurred in the past. I guess I should cruise my couch some more and wait for it to be finished.

There isnt much actual EQEmu development discussed in this development forum? I feel I should be working on something but don
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