Go Back   EQEmulator Home > EQEmulator Forums > General > General::General Discussion

General::General Discussion General discussion about EverQuest(tm), EQEMu, and related topics.
Do not post support topics here.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #2  
Old 02-16-2005, 09:54 AM
Cisyouc
Demi-God
 
Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
Default

Quote:
Originally Posted by Sourdough35
-The server must have a locally available database file, of which, the most advanced and complete is the PEQ DB 6.0 or something like that. (This is where i begin to get lost)
Actually, the database can be hosted anywhere. Just adjust your db.ini. You refer to PEQ DB 6.0... I dont think that PEQ has version numbers but i could be wrong. 0.6.0-DR1/2 refers to the server version. There may be subversions under 1 version number but they usually only change the version number if there is a signifigant change (like an update to live)
Quote:
Originally Posted by Sourdough35
-What is not available are quests. This may be incorrect, but the quests NPCs give out on the live servers have not been written into the database. A program called PERL enables us to write our own quests, but as far as I know, there is not, in existence, a supplemental database of the quests for any EQ product or expansion that mimics the quests available on the live servers. I'm not sure if this is because including quests is another substantial amount of effort of it's just that no one really cares about the quests on EQlive.
Perl isn't really a program per se, its a scripting interpreter.. so with some knowledge of perl alone, and then add to that prior knowledge the eqemu commands, it really helps improve your quests. The problem with having a quest database is most every server on the EQEMu community wants to hog their stuff, whether its EQLive or Custom. A database can be packetcollected so servers cant usually 'hog' eqlive db stuff, but AFAIK quests cannot be easily anyway, be packetcollected into perl files (however you could manage just using logs and comments).

If you have any more questions feel free to join us in IRC (#support).
__________________
namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 07:09 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3