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  #1  
Old 02-16-2005, 04:35 PM
mattmeck
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have you tried lowering your datarate?
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  #2  
Old 02-16-2005, 04:54 PM
vladimir
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Join Date: Feb 2005
Posts: 6
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You know what...? I totally forgot about that! I have it set at 5.0 right now... what's a good value for EQEmu servers (namely GW, if that matters)?
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  #3  
Old 02-16-2005, 05:08 PM
mattmeck
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its diferent for everyone, just move it to 3 and see if it makes a diference
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  #4  
Old 02-16-2005, 05:31 PM
vladimir
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Posts: 6
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Tried it... fraid it didn't do anything :-\

Should I try to go any lower, or could the problem be something else?
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  #5  
Old 02-17-2005, 01:30 AM
Wiz
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Join Date: Feb 2002
Posts: 583
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There are two possible reasons for this, in my experience.

1) Playerprofile is scrambled, a required packet is missing or a bad packet is sent.

This occurs during login, when playerprofile, checksum, weather, etc are being sent. If the playerprofile has some bad values, you send a packet that really shouldn't be sent at this point, or you're not sending one of the packet it expects it will sit and wait for the proper packets forever, never proceeding with login. The server admin needs to ensure all the routines are in order.

2) A required packet is properly constructed in the client process, but fails to be received by the player's client.

Some ISPs in particular has an issue where they require a packet going out (in the EQNetworkConnection's Process()) to be resent a bunch of times. Also if the packets are too speedily resent, it won't have properly recieved them, and thus gains the same problem as 1). Having the server admin increase the time between packet resends in EQNetworkConnection::Process() (I've found that upping the minimum from 250 to 500 works) will generally solve this for most users. Lower datarate will solve it for some because it artifically increases the resend time.
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  #6  
Old 02-17-2005, 09:37 AM
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mwmdragon
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Join Date: Apr 2003
Location: Winnipeg, Manitoba Canada
Posts: 270
Default Corrupted

I an having the same problem on one of my lan computer while connecting to the minilogin. I have other computer connecting and playing together but for some reason one pc will crash on zoneing and then if i watch the zone.exe while that player is connected after the crash it keeps giving an Unknown packet error and the player can't attack or use a merchant or even see other platers who are in the same zone. What could be causing this corruption? We have deleted the character and re-made him and it had the same problem.

I would love to get the other PC playable on our minilogin server again. please let me know how I can prevent this.
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  #7  
Old 02-17-2005, 06:13 PM
vladimir
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Join Date: Feb 2005
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Wiz, Image asks which process he should change from 250 to 500. THanks for you help so far
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