Go Back   EQEmulator Home > EQEmulator Forums > Archives > OpenEQ > OpenEQ::General Discussion

OpenEQ::General Discussion General discussion related to the OpenEQ Project

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #12  
Old 02-23-2005, 08:48 PM
jbb
Hill Giant
 
Join Date: Mar 2003
Location: UK
Posts: 242
Default

My thoughts a not to even attempt to build a single generic client but use common base code to make it very much easier to build different clients.

All clients will need the following subsystems:
A renderer which can take render a vertex buffer in a particular way.
A rendering queue which will organise what to render and the order to draw it.
An input controller which organised platform dependent clicks and button presses into useful events.
An entity controller which handles movement and animation of models.
A world controller which handles loading and representation of the world.
A physics system for handling movement prediction and collision detection.
A user interface system for drawing overlay windows and routing input.
A sound subsystem for playing music and sounds.
A network subsystem for comminicating with the server.

I'm thinking that much of this code can be made generic and which will be used by game specific code to make a specific client.

First lets make a generic 3d multiplayer world which isn't a game, it just lets you move your cube around a 3d heightmap world (because it's easy to generate) and talk to other cubes. That would need a lot of the basic infrastructure to be made but need little game logic. Then use the basic code for that to build a real game.

I think the enemy is trying to do too much and never achieving anything so lets start very simple and make something which can be built on to make something good.

Going to think about this for a few days now...
Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 07:42 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3