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  #1  
Old 02-26-2005, 08:39 AM
RangerDown
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Join Date: Mar 2004
Posts: 1,066
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I wouldn't advise doing what you're suggesting, copying a file that's intended for something else as a map file. We've traced a couple of zone crashes on our server to corrupt map files -- the same fate may befall your server if you attempt this.

There's a database variable that you can switch on to tell it to assume all LOS when there's not a map. It's been mentioned elsewhere in these forums if you search for it.
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Old 02-26-2005, 11:29 AM
canehdian
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Join Date: Nov 2004
Location: Windsor, Ontario, Canada
Posts: 59
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hmm ill look into it, but for now untill i get a .map im gonna have to use it
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  #3  
Old 02-27-2005, 11:39 AM
fathernitwit
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Join Date: Jul 2004
Posts: 773
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this is a really bad idea BTW...

the way to make aggro without maps is a variable in features.h LOS_DEFAULT_CAN_SEE, requires rebuild

I would be interested to see the load information about your maps with this method... eg:
Map header: 52695 faces, 5419 nodes, 117777 facelists
Loaded map: 158085 vertices, 52695 faces
Map BB: (-3235.75 -> 5026.06, -3178.84 -> 3407.47, -90.06 -> 809.97)
Map ./Maps/butcher.map loaded.
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