Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::Windows Servers

Support::Windows Servers Support forum for Windows EQEMu users.

Reply
 
Thread Tools Display Modes
  #1  
Old 03-19-2005, 02:30 AM
sonicintuition
Hill Giant
 
Join Date: Jan 2005
Posts: 124
Default

I'll probably do that because, despite my frustration, I'd still like to learn how to program with C++ and I'm sure there is a wealth of knowledge to be had there. Thanks again for the advice.

I've been offered a copy of Zone.exe for DR3 so I won't be posting about this anymore. Thanks to all who tried to help.

Regards,
SI
Reply With Quote
  #2  
Old 03-19-2005, 05:01 PM
sysadmin
Hill Giant
 
Join Date: Feb 2005
Posts: 163
Default

It seems this will not change anytime soon since they are still using 64bit long double double for variable structure.

This is straight from MS Visual Studio website:

Quote:
Double Structure
Represents a double-precision floating point number.

For a list of all members of this type, see Double Members.

System.Object
System.ValueType
System.Double

[Visual Basic]
<Serializable>
Public Structure Double
Implements IComparable, IFormattable, IConvertible
[C#]
[Serializable]
public struct Double : IComparable, IFormattable, IConvertible
[C++]
[Serializable]
public __value struct Double : public IComparable, IFormattable,
IConvertible
[JScript] In JScript, you can use the structures in the .NET Framework, but you cannot define your own.

Thread Safety
Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

Remarks
The Double value type represents a double-precision 64-bit number with values ranging from negative 1.79769313486232e308 to positive 1.79769313486232e308, as well as positive or negative zero, PositiveInfinity, NegativeInfinity, and Not-a-Number (NaN).
__________________
Sysadmin.

Last edited by sysadmin; 03-20-2005 at 01:03 AM..
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 08:11 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3