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  #1  
Old 05-21-2002, 11:32 AM
Hardy's Avatar
Hardy
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Join Date: Feb 2002
Location: GI, NE
Posts: 924
Default Custom Items fixed in 3.2?

As some of you know, i am creating more items for the database to release, here is the prob: when I try to summon the item i created it says no such item. Was wondering if there was a way to fix this, if so how? And if not, will this be fixed in 3.2? If I get a yes that it will be fixed, I will go ahead and create a ton of items that are missing from the database, please also tell me if you are adding items to the database in 3.2 so I can wait
  #2  
Old 05-22-2002, 12:58 AM
Azooma
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Join Date: May 2002
Posts: 12
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Is that after making a template of the item? I may be mistaken but i thought items could be created from scratch? In that case your errors are very strange *boggles* Wish i hadnt patched first then i could help you out with it !
  #3  
Old 05-22-2002, 03:14 AM
Fadaar
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Join Date: May 2002
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Default

I still say someone just creates a program that rips all the item info off the Magelo website...
  #4  
Old 05-22-2002, 05:34 AM
stormgod
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Join Date: Apr 2002
Posts: 419
Default

magelo is useless , its missing too much info like proc spell , appearance , and other things not viewable , magelo is only displaying the top of the iceberg
  #5  
Old 05-22-2002, 05:36 AM
Trumpcard
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Location: Charlotte, NC
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Default

Hmm, I wouldnt call it useless. Still would be useful for creating a skeleton item database addon, but each indivudual item would need to be tweaked/fixed, but would still beat having to do it all by hand.
  #6  
Old 05-22-2002, 05:36 AM
Maniac
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Join Date: May 2002
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I'm sure you tried this already, but I added some custom items to my server and had to bring down the world.exe program and all the zone programs before they would update...just a thought =P
  #7  
Old 05-22-2002, 06:26 AM
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Hardy
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Location: GI, NE
Posts: 924
Default

Quote:
Is that after making a template of the item? I may be mistaken but i thought items could be created from scratch?
Yea, I didn't overwrite any items, all I did was create the item, maybe the numbers are to high, here are the numbers so far that I have made: 32335 - 32361

Quote:
I'm sure you tried this already, but I added some custom items to my server and had to bring down the world.exe program and all the zone programs before they would update
I have restarted my computer to see if that would work, it didn't
  #8  
Old 05-22-2002, 06:37 AM
Trumpcard
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Hmm.. So, after restarting the computer, you can load the admin tool up and verify the new item is in the database?

If the admin tool doesnt commit the changes, I can see how this would happen...
  #9  
Old 05-22-2002, 06:42 AM
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Hardy
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Location: GI, NE
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Default

Yep, the items are in the database, 2 of the items work, but the rest of the 25 or so don't work. I released them in my pre-0.6 database, you can see if they work, I had a friend download it, start his server, and the only items that worked was them 2.

If you do try it, the 2 items are: 32360 and 32361
  #10  
Old 05-22-2002, 08:28 AM
Drawde
Dragon
 
Join Date: Jan 2002
Posts: 521
Default

I've had problems with custom items too. Whatever I set their ID as, the ID that #search gives is always that of the "Culler" weapon for some reason (can't remember the exact ID). I can (usually) summon the custom item if I write down the ID first. However the item, whatever it is, always has a skill boost of -32000 or so to Channeling skill and is only usable by followers of Cazic-Thule, Bristlebane and Mithaniel Marr..
I can only assume that this is because item skill boosts and deity restrictions aren't editable by the current admin program. However I've no idea what is causing the ID problem.
  #11  
Old 05-22-2002, 08:56 AM
Lurker_005
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Location: Tourist town USA
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The items blob contains the Item # also. Normaly this matches the item # of the database. Probably why the search always results in the culler item# (you copied the culler to create your items) This may work right depending on what tool you use to make the item. I havn't tested them.

Creating an item from scratch will almost certianly result in a bad item. Not all the fields needed are displayed in the admin tools. Copy a similar item to what you want to make, and edit it to your hearts desire.
  #12  
Old 05-22-2002, 12:03 PM
Maniac
Fire Beetle
 
Join Date: May 2002
Posts: 0
Default

Another thought is that if you using admin tool make sure all the numbers for your items are being edited in the item id box by the icon...just another thought, wish i could help hehe
  #13  
Old 05-22-2002, 05:09 PM
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Hardy
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Thanks, I will probably have to overwrite items, but I will overwrite sucky items, like cloth :p
  #14  
Old 05-22-2002, 05:29 PM
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Hardy
Dragon
 
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Default WOOT!

Items work! Had to overwrite items, but they work! My druid is carrying a Aleje's Ceremonial Crudgel! Look for my item databases soon!
  #15  
Old 05-23-2002, 06:10 AM
DeletedUser
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Join Date: Sep 2002
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Default

The problems you're having are in whatever program you're using to make the items, not in the emulator itself. Post a bug topic on that program's board (or 3rd party tools, if that's where they read).
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