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Old 04-12-2005, 04:08 AM
RangerDown
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Join Date: Mar 2004
Posts: 1,066
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And part 3 of this trilogy...

Quote:
*** Bazaar/Barter ***
------------------------------------
- Added and Augment pool and Augment Solvent Merchant in the Bazaar.
- Added new search criteria to the Bazaar search: min level, max level. Any items which match all other search criteria, yet have a rec or req level outside the boundaries set in the new fields will not be returned by the search.
- The barter UI code has been improved. There were some issues related to keeping the client properly synchronized with the server which have been fixed. It now more accurately tracks changes in inventory when multiple players are interacting with a buyer. Also, if a buyer has a LORE item, any buy-lines that require the LORE item will now automatically disable because the buyer would not be able to complete the transaction (because it would result in two lore items on the buyer). Previously this was causing a client-server sync issue that would result in a player being disconnected.
- Barter Search Window: Right-clicking on the item sought by Buyers found in a search will display that item. You now have to right click on the Buyer's name to get the search path.



*** UI ***
------------------------------------
- Fixed an issue causing custom UIs to show bad data in unused buff slots.
- The Task display now properly displays tasks with a large number of elements.
- On character select, if you want to go back into the tutorial, just click the tutorial button below the list of characters. It is no longer a toggle button.



*** Miscellaneous ***
------------------------------------
- Increased the maximum level range spread for LDoN adventures from 7 to 10 so you can now group with someone 10 levels above or below you.
- Critical heals now produce a message similar to other spells that crit.
- Fixed corpse looting bugs for corpses that have been summoned or moved out of dynamic zones.
- Closing multiple bags while using the bank no longer causes the client to crash.
- The raid locking system had various bugs which are now fixed. Please let us know if you encounter any problems with the raid tool.


* Denotes a community request.



-- The EverQuest Team
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