Creating a faction for each mob is too messy and it would not be needed if social works as intended. (Leaving most noob mobs clumped together with social 0 and having another beetle only faction with social set to 1 would behave as on live and with only 2 factions used, instead of 10+) The problem I have is whether I set social to 1 or 0 the mob still assists. So for me at least, social is broken.
If you want to see something really weird, on a default install of the database for 6.1DR1, a guard in Neriakc will assist THE RODENT when a newbie attacks it! Holy crap, it's so funny to attack a rodent, look up and see a guard running at you! =P
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