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  #1  
Old 04-26-2005, 10:53 PM
SiliconeClone
Sarnak
 
Join Date: Apr 2005
Posts: 42
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Aye I read that... but this particular spell is DeathTouch for 32k I would hardly tag that as beneficial. But I suppose it very well could be tagged wrong in the database, I will have to check that out.
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  #2  
Old 04-27-2005, 12:02 PM
Cisyouc
Demi-God
 
Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
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Use selfcast(spellid)
Or, use shout("$name!!!") + damage(32000).
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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  #3  
Old 04-27-2005, 01:20 PM
SiliconeClone
Sarnak
 
Join Date: Apr 2005
Posts: 42
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Thanks I will try your second solution. Tried the first one the other night and the character will shout his/her own name before dying lol. The second one looks good though
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  #4  
Old 04-27-2005, 01:40 PM
RangerDown
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Join Date: Mar 2004
Posts: 1,066
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Wait... lemme get this straight.... the CHARACTER shouts the name, not the NPC?
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<idleRPG> Rogean ate a plate of discounted, day-old sushi. This terrible calamity has slowed them 0 days, 15:13:51 from level 48.
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  #5  
Old 04-28-2005, 12:40 AM
Rei_Aensland
Fire Beetle
 
Join Date: Apr 2005
Posts: 1
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Nevermind this is left blank
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  #6  
Old 04-28-2005, 12:42 AM
SiliconeClone
Sarnak
 
Join Date: Apr 2005
Posts: 42
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If I use the selfcast method yes the character shouts the name.

selfcast(982)

Goes something like this

Keljor shouts: KELJOR

and then boom I am dead :p I have not tried the second method just yet, but it looks good.
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  #7  
Old 04-28-2005, 02:32 AM
RangerDown
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Join Date: Mar 2004
Posts: 1,066
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Oh, yes you'll get that if you selfcast.

Lucy shows the spell as a detrimental 32k DD, and this data comes directly from the spells_us.txt. I don't think it's anything to do with a beneficial tag.
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