Go Back   EQEmulator Home > EQEmulator Forums > OpenZone > OpenZone:: Q&A

OpenZone:: Q&A Support forum for OpenZone help

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #4  
Old 05-10-2005, 01:35 PM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
Default

Sorry for the late reply. Even when you make zonelines in OpenZone, you still have to enter the source and destination coordinates in the database. However, you can use OpenZone to calculate what the coordinates should be and OpenZone can export the correct coordinates to a text file for you. You can then enter the coordinates into your database from the values in the text file.

OpenZone has a menu item called File...Export...Export zone line info to .ZPT. This will create a text file that will contain the source and destination coordinates from the data you enter in the ground editor. You can then use the data in this exported file to set up your database.

The ignore setting means that the coordinate in the destination zone will have the same coordinate as in the source zone. For example, when you zone from East Commonlands to West Commonlands, the zone is a long line between the two zones, and it's desirable to appear at the same point along the zone line as you entered. The server supports a magic number that signals it to retain a particular X, Y, or Z coordinate. When you check the ignore setting in OpenZone and export the zoneline coordinate settings to a .ZPT file, OpenZone will put in the magic numbers that the server expects for the coordinates where you checked "ignore". In the case of East/West commonlands, for example, the zoneline extends north-south (along the X axis), so it would mean checking ignore for the X coordinate.

The ignore setting is meant for this purpose, where you have a long line linking two zones (you could think of them as parts of a single huge zone). It isn't meant for zone exits where you have the customary snaky tunnel exit.
Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 12:37 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3