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  #1  
Old 05-25-2005, 07:45 AM
Windcatcher
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Join Date: Jan 2002
Posts: 1,175
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Apparently I introduced a problem in trying to get equipment items working. I'll be looking into it tonight and I'll try and fix it ASAP.
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  #2  
Old 05-25-2005, 08:38 AM
Windcatcher
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Join Date: Jan 2002
Posts: 1,175
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Okay, problem solved. Maybe this will also fix the issues with creating custom weapons. Everyone who has OpenZone 5.6 should re-download it. I also fixed a couple of minor problems in the tigerskin and leopardskin teepee objects (the very top of them was still in blue cloth).
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  #3  
Old 05-25-2005, 02:06 PM
sirreality
Fire Beetle
 
Join Date: Feb 2005
Posts: 14
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I have downloaded this from 5 or 6 different mirrors on sourceforge and OpenZone.exe fails CRC and is corrupt in every one of them. I tried unzipping it with winrar and winzip on two different systems, same problem.
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  #4  
Old 05-25-2005, 02:38 PM
Windcatcher
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Join Date: Jan 2002
Posts: 1,175
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Okay I just killed it and uploaded it again. The Atlanta mirror seems to have a good one. Let me know if you have any problems.
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  #5  
Old 05-26-2005, 11:12 AM
Belfedia
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Join Date: Jan 2005
Posts: 1,109
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All work fine and my walls stop to flying hehe
Thanks again
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  #6  
Old 05-26-2005, 06:57 PM
GeorgeS
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Join Date: Sep 2003
Location: California
Posts: 1,474
Default masked trees

So I'm working out the tranparency flags for trees.

Here's the settings I am using

http://www.wizardportal.com/optimaiv...mu/oz_shot.jpg


And the actual bitmap is

http://www.wizardportal.com/optimaiv/orion2/eqemu/f.bmp

I think I've tried about everything within the program.
Also used the Convert to Transparent Bitmap. That created the alpha mask which is correct, but when choosing transparent, the entire object is invisible.


George

Last edited by GeorgeS; 05-27-2005 at 03:01 AM.. Reason: url
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  #7  
Old 05-27-2005, 01:11 AM
KhaN's Avatar
KhaN
Dragon
 
Join Date: Mar 2004
Location: France, Bordeaux.
Posts: 677
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KhaN Tips :
- Use a normal BMP (without transparency), compile the zone, et OZ do its job.
- Open your favorite DDS Image editor, save your zones BMP as DDS with all the functions DDS support (alpha mask, mipmap, ...) with the SAME name as your BMp zone texture.
- Open S3DSpy and replace all the textures.

When creating zones (for my testing), i never do this step, this is rather, the last step for me in zone creation process, but it allow to have DDS for yours zones, which is, lets say it WAY BETTER than crappy BMP (Yes sorry, WC, you know how much i hate BMP :p ).
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