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Old 05-26-2005, 03:30 PM
Windcatcher
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Join Date: Jan 2002
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The client has a poly count limit on *placeable objects* (somewhere around 1500 polys per object). A placeable object, as I call it, is an object that resides in the <zone>_obj.s3d file. Anything that's placed into your zone from OpenZone's .MSH library will be placed into this file. The point of these objects is so you can have many copies of the same object in your zone without having to store its mesh more than once (like hundreds of trees, for instance).

The downside is that they aren't part of the zone's geometry (and, hence, not part of its BSP tree), which makes collision avoidance expensive per object (a client has to check each and every polygon in the object to find the nearest point of potential collision). A client with a BSP tree can place the object in a BSP node (not necessarily in a leaf node, by the way) and check the object only when a player or mob nears it, but when that happens, it's important to have a relatively low poly count so as not to bog the CPU. Hence, the polygon limit. The client will fail to render any polygons over the limit (OpenZone's brick bank object originally went over the limit and I had to remove some lanterns to bring it below the threshold). I don't know the *exact* limit, so OpenZone enforces a number known to be good but just under the limit (within 50-100 polys or so).
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Old 05-26-2005, 06:44 PM
Shadow-Wolf
Dragon
 
Join Date: Oct 2003
Posts: 511
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When creating objects and the like I would actualy suggest Blender, it is fully functional and completely free.
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  #3  
Old 05-26-2005, 08:05 PM
Dr Zauis's Avatar
Dr Zauis
I know how to fix that!
 
Join Date: May 2005
Posts: 447
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Has anyone ever used Metasequoia to make meshes?
We use it in custom TombRaider to make objects and body part meshes..
We use the .dxf format..There is an option to export .3ds but I dont think its compatible with OZ.

http://www21.ocn.ne.jp/~mizno/main_e.html

Anyway..I know a guy who has all the Delphi .pas files for .dxf..
He even made a directx8.0 interface to use with his tools!
http://www.dxtre3d.com/

This guy is a pure Genius!
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Last edited by Dr Zauis; 05-27-2005 at 04:07 AM..
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