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General::Server Discussion Discussion about emulator servers. Do not post support topics here. |
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05-28-2005, 10:50 AM
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Demi-God
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Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
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Quote:
Run it and it opens a window. You click it, it opens up another window. You click it, a red ball pops up with a diameter of 3. It bounces around the screen. You click it again, and a black ball pops up, diameter of 2. They bounce off of each other and bounce off the sides of the screen. You click it again, four balls pop up, one with a diameter of 4, one with 1, one with 2, another with 4.
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Feel free to do what you want, I'm just putting my input in. Why would this kind of knowledge in C++ relate to the server code itself? A server setup such as EQEMu shouldnt require the knowledge of opengl or some sort of rendering. And it is never specified for what operating system you need your developers to use, it could make a world of difference if you're asking them to make a graphical application such as that.
Just my 2 cents, I dont mean to rain on your parade 
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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05-28-2005, 11:00 AM
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Sarnak
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Join Date: Nov 2004
Posts: 59
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Just wanna see if they atleast know basic C++, that's all. All I could think of, lol
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Fate Industries Admin
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06-18-2005, 07:01 AM
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Banned
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Join Date: Oct 2004
Posts: 104
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Website is almost done. Server is ready for editing. We are on a temp. server that we will use for I do not know how long. Kate (luft) has made the website, and is hosting the server (or her brother will be in a bit). The site looks awesome, and when we finish puting all information on there, it will be open. Currently, we are looking for another DB editor to carry some of the load, in order to speed this process up. Also, we need a couple people to work on openzone. We do not want someone who barely knows openzone, please have a lot of experience under your belt. Pictures and examples of custom zones you have made would be helpful. Also, on the openzone subject, when site is opened up, if you would like to apply we will have a guideline for you to make a zone for us. If it looks nicely done and how we asked, chances are you are in.
Also, please do not send in applications if you just want to say you WERE a dev for this server. We need people who are there for the long run. The biggest factor is that there is going to be a huge amount of customization in the server, and this will take a lot of time and effort, and we want people willing to put that forth. One example of custom content we plan on implementing is that there will no longer be classes that you choose in the beginning, you will have one class choice and then as you get higher in the game, you choose a new ability and skills, and ultimately your "hybrid" class. Kind of ike saying you could be a monk that can heal. I know it sounds a bit confusing to some people, but I do not want to ruin the whole game. More info on how the server will be is going to be posted on the website as soon as it is up for public view. So once again, if you have any questions or comments regarding this, either post it, or send an email to either the email kerosh provided, or to myself at steven_white10@yahoo.com. Your best bet is to just get onto MSN messenger as luft, kerosh, and myself are usually on. My MSN is steven_white10@hotmail.com, luft is the one that kerosh provided, and kerosh's i forget at this moment.
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06-18-2005, 09:19 PM
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Fire Beetle
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Join Date: Aug 2004
Posts: 1
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I'm interested in joining as an apprentance world builder.. my email is benmoroney@hotmail.com or you can PM me
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06-27-2005, 06:39 AM
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Sarnak
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Join Date: Nov 2004
Posts: 59
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Updated!
6-27-05
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Fate Industries Admin
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06-27-2005, 11:15 AM
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Fire Beetle
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Join Date: Jun 2005
Posts: 8
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Quote:
Originally Posted by Cisyouc
Feel free to do what you want, I'm just putting my input in. Why would this kind of knowledge in C++ relate to the server code itself? A server setup such as EQEMu shouldnt require the knowledge of opengl or some sort of rendering. And it is never specified for what operating system you need your developers to use, it could make a world of difference if you're asking them to make a graphical application such as that.
Just my 2 cents, I dont mean to rain on your parade 
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Actualy that can be done without directx or open GL it's just a realy big pain LOL whenever I get time to finish up on my C++ I have to do a basic airhocky game *cringes* as for a basic test for a coder for an emu I'd recomend a simple windows prog that does multiple math equations just can't make it to somple though I kinda like the ball chalange as you need to add colision detection into the equation. However I do not think all that is overly needed since your just moding aka emulating a game where the physics are allready built in.
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06-27-2005, 11:57 AM
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Sarnak
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Join Date: Nov 2004
Posts: 59
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Well, it is still very basic. I am probably going to change the test around, that was just the first thing that came to mind.
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Fate Industries Admin
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06-28-2005, 01:42 PM
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Fire Beetle
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Join Date: Jun 2005
Posts: 9
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application as GM support
Hi,
send me a PM if you need me for GM side.
I am playing eq since 1999 and on several Servers Senior Guide.
Loser
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06-28-2005, 04:51 PM
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Demi-God
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Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
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Quote:
Originally Posted by Night74
Actualy that can be done without directx or open GL it's just a realy big pain LOL whenever I get time to finish up on my C++ I have to do a basic airhocky game *cringes* as for a basic test for a coder for an emu I'd recomend a simple windows prog that does multiple math equations just can't make it to somple though I kinda like the ball chalange as you need to add colision detection into the equation. However I do not think all that is overly needed since your just moding aka emulating a game where the physics are allready built in.
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You could. But then again, are you really testing the skills needed for a network application?
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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06-28-2005, 07:23 PM
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Sarnak
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Join Date: Nov 2004
Posts: 59
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Well, we need more of systems design, don't know what to test for. Ahhhh, i am only a basic C++ Programmer, : P
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06-28-2005, 08:09 PM
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Fire Beetle
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Join Date: Jun 2005
Posts: 8
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Cisyouc that is true if you want a bunch of net coders heh but thats not needed.
Befor you can test for knowledge of net code you must first decide what arch/api you are going to use dx,winsock,ect... Right now it seems their looking for basic programers so I asume the intent on finding a primary net coder or 2 once enough of a team is filled. If we want to get technical though they seem to be talking more of a standalone emu that includes custome content. That custome content will need to be added into the clients thus some understanding in dx or opengl will be needed to interface the custome parts into the client software.
In the end it is all going to depend on where they plan to go and how deep as to how many of what type coders and levels of coders they will be needing. My responce to the test was mearly to eliminate the graphical end of the test as you recomended =p Net code was never part of the begining.
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06-29-2005, 02:04 AM
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Demi-God
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Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
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Quote:
Originally Posted by Night74
Cisyouc that is true if you want a bunch of net coders heh but thats not needed.
Befor you can test for knowledge of net code you must first decide what arch/api you are going to use dx,winsock,ect... Right now it seems their looking for basic programers so I asume the intent on finding a primary net coder or 2 once enough of a team is filled. If we want to get technical though they seem to be talking more of a standalone emu that includes custome content. That custome content will need to be added into the clients thus some understanding in dx or opengl will be needed to interface the custome parts into the client software.
In the end it is all going to depend on where they plan to go and how deep as to how many of what type coders and levels of coders they will be needing. My responce to the test was mearly to eliminate the graphical end of the test as you recomended =p Net code was never part of the begining.
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I said network application in general, as the Emulator is. I wasnt referring to the netcode itself. And there is a difference. If you are working with the server but dont understand the network protocol (but can make an awesome bouncing ball in the console window) its going to hurt your ability.
Quote:
C++ Programmers will be dealing with a lot of C++ code. We might have class changes, etc. You never know what to expect. This team is currently be led by Cleaver.
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This makes it sound like you will be working with the current emulator, then, Night74. Thus, all I was originally saying was, that a 'test' that is more server oriented would probably be more appropriate.
If you are editing the client, thats quite illegal and prepare for a call from Sony like WR 
__________________
namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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06-29-2005, 05:55 AM
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Fire Beetle
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Join Date: Jun 2005
Posts: 8
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Cisyouc
Sorry your statment was openended and I guess I read further into then you ment it to be read, and I know the dif between coding the basic understanding of protocals and stacks As for what their doing Re-read what they are looking for
Sub-Teams:
1. Writing Team 1 xxxxxxxxLeader: N/A
2. Writing Team 2 xxxxxxxxLeader: N/A
Modelers:
Leader: N/A
Sub-Teams
1. Weapon Design xxxxxxxxxxxxxxxxxxxxxxxxxxxLeader: N/A
2. City Design xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxLeader: N/A
3. Oceans Design xxxxxxxxxxxxxxxxxxxxxxxxxxxxLeader: N/A
4. Plane Design xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxLeader: N/A
5. Wilderness Design xxxxxxxxxxxxxxxxxxxxxxxxxLeader: N/A
6. Underground Design xxxxxxxxxxxxxxxxxxxxxxxLeader: N/A
7. Air Design xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxLeader: N/A
8. Farm/Outposts Design xxxxxxxxxxxxxxxxxxxxLeader: N/A
9. Props Design xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxLeader: N/A
10. NPC Modeling Design xxxxxxxxxxxxxxxxxxxxxxLeader: N/A
11. Armor Design xxxxxxxxxxxxxxxxxxxxxxxxxxxxxLeader: N/A
12. Cultural Aspect Team xxxxxxxxxxxxxxxxxxxxxLeader: N/A
13. Programming Animations Design xxxxxxxxxxxxLeader: N/A
This = to new areas models the works (from what I am reading from it) IE they are ussing the basics of the emu striping it down and making their own world out of it andya your right they will eventualy get a call from soney unless they make their own engine and all.
basicaly this does not realy fall under emulation it's in the Mod category
personaly I think if they are going to go as far as their "we need" list intails they should work with the EMU to establish the team unity then start frome scratch working on their own game.
anyhow back to work =p
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