Go Back   EQEmulator Home > EQEmulator Forums > OpenZone > OpenZone::Tutorials

OpenZone::Tutorials OZ, up to date Tutorials section

Reply
 
Thread Tools Display Modes
  #1  
Old 06-04-2005, 03:55 AM
GeorgeS
Forum Guide
 
Join Date: Sep 2003
Location: California
Posts: 1,474
Default texture resize

paint shop pro - resize textures to any ratio of n^2
Use 256x256 or 512x256 etc..

GeorgeS
Reply With Quote
  #2  
Old 06-04-2005, 04:01 AM
Sakrateri's Avatar
Sakrateri
Dragon
 
Join Date: Mar 2004
Location: England
Posts: 776
Default

ok , so i have to import teh 3DS file into paintshop pro?
__________________
KhepriGames

Game Gallery

My Forums

Reply With Quote
  #3  
Old 06-04-2005, 04:16 AM
KhaN's Avatar
KhaN
Dragon
 
Join Date: Mar 2004
Location: France, Bordeaux.
Posts: 677
Default

Texture not being in size of two shouldnt be the problem, if your texture is not correctly sized, OZ wont crash, you will just see a milky white shinning color instead of your texture.

If after making your zone with 3DSmax, you see it loaded in OZ (textured, with all meshes), then, OZ dont find any errors RIGHT NOW (And it will mean that your texture are correctly sized), but it doesnt mean your zone is out of errors, if you compile the zone to S2D and you have errors, it mean you have done something wrong.

From my own OZ experience (see point 2 in my tuturial), i can say that most of the time, if i have an error during "creating polygon entry", its because i have one tri/quad/poly untextured, so you should check them in max, 99% of the time it will solve the problem.

If you want to resize your texture in power of 2, use whatever image software (PaintShop Pro, Photoshop, ...).

Hope that will help, and check your poly
__________________


Last edited by KhaN; 06-04-2005 at 12:19 PM..
Reply With Quote
  #4  
Old 06-04-2005, 04:26 AM
Sakrateri's Avatar
Sakrateri
Dragon
 
Join Date: Mar 2004
Location: England
Posts: 776
Default

how do i get them into the other program to resize them? into paintshop ? I cant seem to import a 3DS file into it
__________________
KhepriGames

Game Gallery

My Forums

Reply With Quote
  #5  
Old 06-04-2005, 04:33 AM
KhaN's Avatar
KhaN
Dragon
 
Join Date: Mar 2004
Location: France, Bordeaux.
Posts: 677
Default

3ds are meshes
bmp, png, dds are texture/images, its those files you need to load into an image editing software.

But if OZ crash during creating polygon entry, its not because your textures are not in power of 2 (OZ dont go read the image to check if its in power of 2 or not, it just do the association and apply the texture if the texture is correct or make your tri white if its wrong).

EDIT : It can also be an UVM problem.
__________________


Last edited by KhaN; 06-04-2005 at 12:36 PM..
Reply With Quote
  #6  
Old 06-04-2005, 04:57 AM
Sakrateri's Avatar
Sakrateri
Dragon
 
Join Date: Mar 2004
Location: England
Posts: 776
Default

Sorry Khan , I have been using OpenZone for a bit now and wanted to be able to do a little more , So i just started using 3DS max today , umm whats UVM?
__________________
KhepriGames

Game Gallery

My Forums

Reply With Quote
  #7  
Old 06-04-2005, 05:41 AM
KhaN's Avatar
KhaN
Dragon
 
Join Date: Mar 2004
Location: France, Bordeaux.
Posts: 677
Default

UVM and Mapping are way to apply a texture to a surface (poly/mesh/tri), you should have a look at cgtalk (www.cgtalk.com) if you are learning 3DSMax, its full of 3DSMax and other modeler tutorial and talented 3D modelers are willing to help and give tips.

I googled quickly mapping method, and this tutorial sounded nice http://www.cgarchitect.com/news/newsfeed.asp?nid=1523 it will explain you how to map a texture to a surface (and later you could learn to UVM).
__________________

Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 03:35 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3