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EQ2 Development Everquest 2 Emulator development

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Old 06-15-2005, 09:32 AM
Cisyouc
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Quote:
Originally Posted by LethalEncounter
Illegal? Your lack of knowledge on the issue is what causes this misconception. Our code does not infringe upon any copyrights. If we took their code, copied it and then published it as our own, then yes it would be. But we dont. Our code is created as a 100% independant effort. If you want to compare it to anything, compare it to Samba. Samba is an application that allows someone to work directly with windows file shares from linux. The creator reversed engineered it in a way very similiar to our own methods. This is 100% legal. To reiterate, our project does violate their EULA, and you can get your accounts banned for it. But it is NOT illegal.
Well said lethal, although I'm not sure if I agree with your comparison with Samba. If Microsoft revamped the networking protocol in lets say Longhorn, and later a successor to Samba was created, Microsoft wouldn't necessarily lose money. With a subscription service, it may be a little bit more worrisome for people, because they could, theoretically, lose money.

But, for the same reasons as Samba, right, EQEMu is not illegal and it was well put.
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
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Old 06-15-2005, 10:55 AM
RangerDown
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FYI, Microsoft just put up a patent on their FAT file system. Some claim Microsoft is doing this to lay the groundwork for filing patent infringement suits against any Linux module distributor who doesn't pay a royalty for working with that filesystem.
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