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Support::General Support Post all topics here having to do with errors while trying to connect to an EQEMu server but not about the setup/running of the Server itself.

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  #1  
Old 09-12-2005, 01:56 PM
MikeyUSC
Fire Beetle
 
Join Date: Sep 2005
Posts: 10
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Quote:
Originally Posted by Sakrateri
Any able to post a compiled fix here ? Please ?
If I must.. =)

This is JUST World.exe & Zone.exe

Mike

http://www.asrc.info/beta/EQEmuFixed.zip
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  #2  
Old 09-12-2005, 02:01 PM
WildcardX
Developer
 
Join Date: Apr 2003
Posts: 589
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bah I am stuck on a farkin linker error... See my posthere if anyone has seen this one and knows what I didnt include correctly.

http://www.eqemulator.net/forums/sho...078#post113078

MickeyUSC, do you happen to have a zoneperl.exe as well? Or better yet, know what I need to add so I can generate my own bins?
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  #3  
Old 09-12-2005, 02:06 PM
rojadruid
Discordant
 
Join Date: May 2005
Location: Smith Falls, Ontario, Canada
Posts: 283
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Quote:
Originally Posted by MikeyUSC
If I must.. =)

This is JUST World.exe & Zone.exe

Mike

http://www.asrc.info/beta/EQEmuFixed.zip
Just downloaded and tested it, I can now run around and attack, Well done.
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  #4  
Old 09-12-2005, 02:51 PM
vRandom
Sarnak
 
Join Date: Jun 2005
Posts: 91
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yep, can run around and kill stuff thanks to all

vRandom
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  #5  
Old 09-12-2005, 03:57 PM
lleo22
Fire Beetle
 
Join Date: Jul 2004
Posts: 1
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I used the above fix and it solved the melee out of range but spells still say I cannot see my target. I used #summon on a mob and tried casting and still get the error.
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  #6  
Old 09-12-2005, 04:00 PM
tallerin
Hill Giant
 
Join Date: Mar 2005
Posts: 165
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Quote:
Originally Posted by lleo22
I used the above fix and it solved the melee out of range but spells still say I cannot see my target. I used #summon on a mob and tried casting and still get the error.

make sure you have download the map files with out them in your eqemu folder you will not have line of sight. Therefor causeing the you can not see the target.
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  #7  
Old 09-12-2005, 06:16 PM
tremor
Fire Beetle
 
Join Date: Aug 2005
Location: Australia
Posts: 16
Talking

Thanks Mike now i just have to stop everything from chasing me down like a wild dog lol
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  #8  
Old 09-13-2005, 04:45 AM
Dr Zauis's Avatar
Dr Zauis
I know how to fix that!
 
Join Date: May 2005
Posts: 447
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Quote:
Originally Posted by MikeyUSC
If I must.. =)

This is JUST World.exe & Zone.exe

Mike

http://www.asrc.info/beta/EQEmuFixed.zip
Aargh!! I think I need this fix. Everything seems to work now. Except my position(Server)remains at zonepoint. I also need to make the correct DB as mine is missing the correct Items table.

Well..On to the fixing DB problems. I hope I can get the rest soon.
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  #9  
Old 09-13-2005, 04:56 AM
tallerin
Hill Giant
 
Join Date: Mar 2005
Posts: 165
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his link is down for me but if you need to get it you can get it here while it last. don't know how long it will stay up sooo.

http://www.rapidsharing.com/out.php/...EQEmuFixed.zip
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  #10  
Old 09-13-2005, 04:59 AM
WildcardX
Developer
 
Join Date: Apr 2003
Posts: 589
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I did compile a new zoneperl.exe last night, but it has another problem and I haven't had time to look into it, yet. It kicks out a run-time error from the perl quests and crashes the zoneperl.exe that generated it.
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  #11  
Old 09-13-2005, 05:25 AM
WildcardX
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Join Date: Apr 2003
Posts: 589
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I was just doing a little reading of ActiveState perl's README and I see in there a blurb about Perl 5.8 not being compatible with earlier releases of Perl and "You have to recompile your XS modules." I believe the quest subsystem uses these XS modules, right? So either I need to recompile those or I need to back down to a previous release of ActiveState Perl? Like 5.6? I wonder if thats not what was tossing that runtime exception in my updated zoneperl.exe last night... My server does have ActiveState Perl 5.8 installed and I think thats a relatively recent release of ActiveState Perl. Anyone else running ActiveState Perl 5.8? Anyone have this working ok with ActiveState Perl 5.6?
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  #12  
Old 09-13-2005, 05:45 AM
tallerin
Hill Giant
 
Join Date: Mar 2005
Posts: 165
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for my 6.0 and 6.1 i used ActiveState Perl 5.8 and had no issues. for 6.2 i dunno i don't have a working zoneperl for 6.2 nor do i have perl installed yet from having to do a reformat.
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  #13  
Old 09-13-2005, 05:50 AM
WildcardX
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Join Date: Apr 2003
Posts: 589
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Cool then I guess it must be a real bug in the zone.exe code. I was hoping it was the Perl 5.8 though when I read that README..
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  #14  
Old 09-13-2005, 03:57 PM
Dr Zauis's Avatar
Dr Zauis
I know how to fix that!
 
Join Date: May 2005
Posts: 447
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Quote:
Originally Posted by tallerin
his link is down for me but if you need to get it you can get it here while it last. don't know how long it will stay up sooo.

http://www.rapidsharing.com/out.php/...EQEmuFixed.zip
Thanks..That worked. At first world.exe was crashing when I try to zone. So I put the original world.exe back in and now it seems to work a treat!
I also am using a new database so now the only errors I get are the opcode thingies.
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  #15  
Old 09-14-2005, 09:40 AM
tallerin
Hill Giant
 
Join Date: Mar 2005
Posts: 165
Default I noone whats to see another post here

Well i have been playing around and well i found another issue. The world.exe in the EQEMUfix zip that mikeusc did has an issue with it (for me at least). If you try to use the command #zone you get a loving M$ error window. when i am in BB and type #zone firiona the zone will bootup all looks normal till the error window pops up saying world.exe has encounterd an error and needs to be closed. Fix for was i went back to the original world.exe from the ninaries and i can sit here and bounce from BB to firiona via the #zone command.

not sure anyone else encountered this or not seems some files work better on other pc's and some pc's the files hate them heh. so if you encounter this you can replace the fixed world.exe with the original one or worlddebug.exe from binaries.


/me runs and hides from the mob for finding another bug
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