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Support::General Support Post all topics here having to do with errors while trying to connect to an EQEMu server but not about the setup/running of the Server itself. |

09-13-2005, 04:59 AM
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Developer
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Join Date: Apr 2003
Posts: 589
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I did compile a new zoneperl.exe last night, but it has another problem and I haven't had time to look into it, yet. It kicks out a run-time error from the perl quests and crashes the zoneperl.exe that generated it.
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09-13-2005, 05:25 AM
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Developer
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Join Date: Apr 2003
Posts: 589
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I was just doing a little reading of ActiveState perl's README and I see in there a blurb about Perl 5.8 not being compatible with earlier releases of Perl and "You have to recompile your XS modules." I believe the quest subsystem uses these XS modules, right? So either I need to recompile those or I need to back down to a previous release of ActiveState Perl? Like 5.6? I wonder if thats not what was tossing that runtime exception in my updated zoneperl.exe last night... My server does have ActiveState Perl 5.8 installed and I think thats a relatively recent release of ActiveState Perl. Anyone else running ActiveState Perl 5.8? Anyone have this working ok with ActiveState Perl 5.6?
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09-13-2005, 05:45 AM
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Hill Giant
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Join Date: Mar 2005
Posts: 165
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for my 6.0 and 6.1 i used ActiveState Perl 5.8 and had no issues. for 6.2 i dunno i don't have a working zoneperl for 6.2 nor do i have perl installed yet from having to do a reformat.
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09-13-2005, 05:50 AM
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Developer
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Join Date: Apr 2003
Posts: 589
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Cool then I guess it must be a real bug in the zone.exe code. I was hoping it was the Perl 5.8 though when I read that README.. 
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09-13-2005, 08:12 AM
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Fire Beetle
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Join Date: Aug 2005
Location: Australia
Posts: 16
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sorry for my noob question but how do i get those error logs to work?? with world and zone, the only logs going it to the logs folder are zone commands .txt
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09-13-2005, 09:13 AM
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Sarnak
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Join Date: Sep 2005
Posts: 51
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Anyone get a working Zoneperl.exe compiled successfully yet with the ClientUpdate fix? Loving attacking mobs on the server but hoping to start working on that huge collection of PERL quests I downloaded!
Thx
J
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09-13-2005, 03:57 PM
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I know how to fix that!
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Join Date: May 2005
Posts: 447
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Quote:
Originally Posted by tallerin
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Thanks..That worked. At first world.exe was crashing when I try to zone. So I put the original world.exe back in and now it seems to work a treat!
I also am using a new database so now the only errors I get are the opcode thingies.
__________________
Server_Op: ForbiddenZone
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09-14-2005, 09:40 AM
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Hill Giant
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Join Date: Mar 2005
Posts: 165
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I noone whats to see another post here
Well i have been playing around and well i found another issue. The world.exe in the EQEMUfix zip that mikeusc did has an issue with it (for me at least). If you try to use the command #zone you get a loving M$ error window. when i am in BB and type #zone firiona the zone will bootup all looks normal till the error window pops up saying world.exe has encounterd an error and needs to be closed. Fix for was i went back to the original world.exe from the ninaries and i can sit here and bounce from BB to firiona via the #zone command.
not sure anyone else encountered this or not seems some files work better on other pc's and some pc's the files hate them heh. so if you encounter this you can replace the fixed world.exe with the original one or worlddebug.exe from binaries.
/me runs and hides from the mob for finding another bug
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09-14-2005, 09:47 AM
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Developer
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Join Date: Apr 2003
Posts: 589
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That might be because when he released the "fix" he only released a changed world.exe and a zone.exe, however the source code file he edited is used in EmuMemShare.dll as well! I might be wrong about that causing the problem you describe, but I was thinking it might lead to some instability since the EQEmuShareMem now expects a Player struct that is "different" than what world and zone will offer up.. Anyway, When I get home maybe I can give you a new fix you can try out. Right now I'm working on a project for my employer and I'm looking at zoneperl issues when I'm bored.
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09-14-2005, 09:55 AM
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Hill Giant
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Join Date: Mar 2005
Posts: 165
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well i have nomore M$ error by just replacing the zone file from his fix and by useing the original worl or worlddebug. now i'm just trying to find which arangement of files will work best together to try and make it alitter easier for a first timer to get started.
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09-14-2005, 03:18 PM
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Developer
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Join Date: Apr 2003
Posts: 589
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I have compiled a working zoneperl.exe along with a world.exe and a EmuMemShare.dll that looks good. Quests work and I can attack stuff, well, kinda.. While attacking stuff I found a new error message in my zoneperl.exe.. "Catching Mob Crash". It happens everytime my char "strikes" a mob in melee. Not sure whats causing this yet, but spell attacks do work so, thats good.. hehe As soon as I figure out the "catching mob crash" error, I'll be happy to share my patches with anyone interested.
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09-14-2005, 03:22 PM
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Sarnak
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Join Date: Jun 2005
Posts: 91
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Quote:
Originally Posted by WildcardX
I have compiled a working zoneperl.exe along with a world.exe and a EmuMemShare.dll that looks good. Quests work and I can attack stuff, well, kinda.. While attacking stuff I found a new error message in my zoneperl.exe.. "Catching Mob Crash". It happens everytime my char "strikes" a mob in melee. Not sure whats causing this yet, but spell attacks do work so, thats good.. hehe As soon as I figure out the "catching mob crash" error, I'll be happy to share my patches with anyone interested.
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me interested 
vRandom
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09-14-2005, 03:30 PM
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Sarnak
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Join Date: Sep 2005
Posts: 51
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Quote:
Originally Posted by WildcardX
I have compiled a working zoneperl.exe along with a world.exe and a EmuMemShare.dll that looks good. Quests work and I can attack stuff, well, kinda.. While attacking stuff I found a new error message in my zoneperl.exe.. "Catching Mob Crash". It happens everytime my char "strikes" a mob in melee. Not sure whats causing this yet, but spell attacks do work so, thats good.. hehe As soon as I figure out the "catching mob crash" error, I'll be happy to share my patches with anyone interested.
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I found this article posted back in 11/04. Maybe there's a note in a changelog somewhere that might help?
http://www.eqemulator.net/forums/sho...catching+crash
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09-14-2005, 09:54 AM
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Sarnak
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Join Date: Sep 2005
Posts: 51
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Quote:
Originally Posted by tallerin
Well i have been playing around and well i found another issue. The world.exe in the EQEMUfix zip that mikeusc did has an issue with it (for me at least). If you try to use the command #zone you get a loving M$ error window. when i am in BB and type #zone firiona the zone will bootup all looks normal till the error window pops up saying world.exe has encounterd an error and needs to be closed. Fix for was i went back to the original world.exe from the ninaries and i can sit here and bounce from BB to firiona via the #zone command.
not sure anyone else encountered this or not seems some files work better on other pc's and some pc's the files hate them heh. so if you encounter this you can replace the fixed world.exe with the original one or worlddebug.exe from binaries.
/me runs and hides from the mob for finding another bug
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I haven't run into this one yet. When I get home today I'll try the specific zones you've referenced. I'm using both World and Zone that MikeyUSC provided.
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