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View Poll Results: What do you think about this idea?
I would definately Donate for the cause! 25 53.19%
Im not Interested in it right now 7 14.89%
There is no way that EQemu will ever be updated agian.. 12 25.53%
I hate EQemu! 3 6.38%
Voters: 47. You may not vote on this poll

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  #1  
Old 02-05-2006, 03:36 PM
Cisyouc
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Join Date: Jun 2004
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Theres lots of problems associated with donating more than whats needed for funds associated with running the project (like vBulletin licensing). Too much drama and scandal seems to me would come out of it. If the emulator right now is imperfect its alright, but if someone were to donate $5 (or even if they don't, but they are aware of the fact that people do donate) for some reason they'll feel like they'll have the right to cuss out the developers if its imperfect in any way or hard to set up.
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  #2  
Old 02-06-2006, 03:00 AM
fathernitwit
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Im not going to take a stance on this thread right now, just wanted to add information.

I agree with cisyouc that some issues can come up with people's expectations, theres never any garuntees around here, I would also tend to think that donating for specific work may be a bad idea legally. Any such donations would need to be made without being "for live compat".

With that said, catching live one time is not a big deal, we could do it whenever we want... the problem for me is... it never lasts, they just patch again, and we have to redo it all... especially recently, they change all the opcodes and structs every patch.
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  #3  
Old 02-06-2006, 03:06 AM
kouhei
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Join Date: Mar 2005
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Posts: 171
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Quote:
Originally Posted by fathernitwit
Im not going to take a stance on this thread right now, just wanted to add information.

I agree with cisyouc that some issues can come up with people's expectations, theres never any garuntees around here, I would also tend to think that donating for specific work may be a bad idea legally. Any such donations would need to be made without being "for live compat".

With that said, catching live one time is not a big deal, we could do it whenever we want... the problem for me is... it never lasts, they just patch again, and we have to redo it all... especially recently, they change all the opcodes and structs every patch.
FNW and the EQEMU TEAM. I got to give credit where credit is due. As a complex online game EQ is to be able to figure out what they did to make it compat. live that takes a lot of credit to you and the rest who are able to do this.
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  #4  
Old 02-06-2006, 03:52 AM
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mystic414
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Join Date: Sep 2004
Posts: 100
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Maybe a compromise would be to say ahead of time "Every 6 months we will catch live", so that it only happens twice a year? Then people will at least know when to come back to the community if they find out about us during a non-compatible period.
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  #5  
Old 02-06-2006, 04:58 AM
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Dr Zauis
I know how to fix that!
 
Join Date: May 2005
Posts: 447
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I just patched to live a few days ago to play my last few days of live before
my account goes dormant. I have had a stuck cursor problem and advanced lighting feature causes total loss of world rendering. And the ui is totally different and stupid!
I think I will be sticking with our current patch for a long while.
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  #6  
Old 02-06-2006, 07:36 AM
HurtinuDaily
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Join Date: Nov 2005
Posts: 145
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I dont know if its just me, but developing a client for the emu would probably be the best bet, I read in a thread a while back it was an idea that was being tossed around. Once you have a client of your own you can freely distribute and never have to chase live again. Developing a client would be a huge undertaking, but once completed would be well worth it.
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  #7  
Old 02-06-2006, 10:45 AM
xvirus2501
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Join Date: Jan 2006
Posts: 22
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-Ahh interesting views. I would have to agree ( not that I would ever do this ) but donating and then feeling some sort of ownership to it and then try using the fact that yea donated agianst the community. I can also see how it would put some stress on the devs. Either way I would donate to further the cause of this grand project.
-Another thing Is that I strongly understand the devs being tied up and not having alot of time to do things. That there are no ETA's and no garuntees.
-Personally I like Mystic414 idea. with the compremise. I know that there is no ETAs but atleast maybe keep it in mind..
-I also see fathernitwit's arguement though about updating. With It constantly being patched, especially now with new and different content being added. -Maybe the devs could update once agian and let everyone know that if they wanna play to no longer patch it. That way things are more current, more content would be available, it would bring a bigger crowd for such things as future devs maybe? and more players for the servers. ( also people currently waiting ). Then people who missed out, would see that it was recently updated ( That updating to live isnt abandonded completely and can check back later), that the devs still update, but not constantly due to issues.
- My last thing is that the reason why I strongly believe in EQemu and stick with it is for that they are good with legal issues. Wouldnt creating a client break rules or laws similiar to that?.
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  #8  
Old 02-08-2006, 01:20 PM
Cisyouc
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Quote:
Originally Posted by HurtinuDaily
I dont know if its just me, but developing a client for the emu would probably be the best bet, I read in a thread a while back it was an idea that was being tossed around. Once you have a client of your own you can freely distribute and never have to chase live again. Developing a client would be a huge undertaking, but once completed would be well worth it.
There've been many attempts at this (such as OpenEQ). To what I've seen there's (A) too many arguments or disagreements of design (B) lack of interest. It would just take so much time to do so that they get bored of the project (such as OpenEQ again).
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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