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General::General Discussion General discussion about EverQuest(tm), EQEMu, and related topics. Do not post support topics here. |
View Poll Results: What do you think about this idea?
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I would definately Donate for the cause!
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25 |
53.19% |
Im not Interested in it right now
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7 |
14.89% |
There is no way that EQemu will ever be updated agian..
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12 |
25.53% |
I hate EQemu!
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3 |
6.38% |

02-06-2006, 03:06 AM
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Hill Giant
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Join Date: Mar 2005
Location: japan
Posts: 171
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Quote:
Originally Posted by fathernitwit
Im not going to take a stance on this thread right now, just wanted to add information.
I agree with cisyouc that some issues can come up with people's expectations, theres never any garuntees around here, I would also tend to think that donating for specific work may be a bad idea legally. Any such donations would need to be made without being "for live compat".
With that said, catching live one time is not a big deal, we could do it whenever we want... the problem for me is... it never lasts, they just patch again, and we have to redo it all... especially recently, they change all the opcodes and structs every patch.
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FNW and the EQEMU TEAM. I got to give credit where credit is due. As a complex online game EQ is to be able to figure out what they did to make it compat. live that takes a lot of credit to you and the rest who are able to do this.
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02-06-2006, 03:52 AM
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Hill Giant
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Join Date: Sep 2004
Posts: 100
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Maybe a compromise would be to say ahead of time "Every 6 months we will catch live", so that it only happens twice a year? Then people will at least know when to come back to the community if they find out about us during a non-compatible period.
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02-06-2006, 04:58 AM
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I know how to fix that!
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Join Date: May 2005
Posts: 447
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I just patched to live a few days ago to play my last few days of live before
my account goes dormant. I have had a stuck cursor problem and advanced lighting feature causes total loss of world rendering. And the ui is totally different and stupid!
I think I will be sticking with our current patch for a long while.
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Server_Op: ForbiddenZone
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02-06-2006, 07:36 AM
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Hill Giant
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Join Date: Nov 2005
Posts: 145
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I dont know if its just me, but developing a client for the emu would probably be the best bet, I read in a thread a while back it was an idea that was being tossed around. Once you have a client of your own you can freely distribute and never have to chase live again. Developing a client would be a huge undertaking, but once completed would be well worth it.
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02-06-2006, 10:45 AM
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Fire Beetle
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Join Date: Jan 2006
Posts: 22
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-Ahh interesting views. I would have to agree ( not that I would ever do this ) but donating and then feeling some sort of ownership to it and then try using the fact that yea donated agianst the community. I can also see how it would put some stress on the devs. Either way I would donate to further the cause of this grand project.
-Another thing Is that I strongly understand the devs being tied up and not having alot of time to do things. That there are no ETA's and no garuntees.
-Personally I like Mystic414 idea. with the compremise. I know that there is no ETAs but atleast maybe keep it in mind..
-I also see fathernitwit's arguement though about updating. With It constantly being patched, especially now with new and different content being added. -Maybe the devs could update once agian and let everyone know that if they wanna play to no longer patch it. That way things are more current, more content would be available, it would bring a bigger crowd for such things as future devs maybe? and more players for the servers. ( also people currently waiting ). Then people who missed out, would see that it was recently updated ( That updating to live isnt abandonded completely and can check back later), that the devs still update, but not constantly due to issues.
- My last thing is that the reason why I strongly believe in EQemu and stick with it is for that they are good with legal issues. Wouldnt creating a client break rules or laws similiar to that?.
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"4 points towards score, 2 points towards code"
Last edited by xvirus2501; 02-06-2006 at 07:40 PM..
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02-06-2006, 11:04 AM
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Demi-God
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Join Date: Jan 2005
Posts: 1,109
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I don't believe to the money's power. But the mystic414 idea is the best i think, if devs catch live each month, eqmu don't many progress. Since devs aren't chase live compatibility, eqemu is better  Thanks for that. But better compatibility become more people... just keep the two on the balance 
I and we can think all we want, the last word is for devs ! don't forget about the real workers !
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02-06-2006, 11:28 AM
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Fire Beetle
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Join Date: Jan 2006
Posts: 22
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Thats true Belfedia. I give 100% credit to the devs and this community. Their work always amazes me. Personally Im not sure what it takes to cetch EQemu up with livecompat. Im sure if by updating and then donating would help better the project somewhat?. It would also be towards the project rather than a specific goal or making expectations.. Plus It has alot of positive advantages.
__________________
"4 points towards score, 2 points towards code"
Last edited by xvirus2501; 02-06-2006 at 07:36 PM..
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02-08-2006, 01:20 PM
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Demi-God
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Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
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Quote:
Originally Posted by HurtinuDaily
I dont know if its just me, but developing a client for the emu would probably be the best bet, I read in a thread a while back it was an idea that was being tossed around. Once you have a client of your own you can freely distribute and never have to chase live again. Developing a client would be a huge undertaking, but once completed would be well worth it.
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There've been many attempts at this (such as OpenEQ). To what I've seen there's (A) too many arguments or disagreements of design (B) lack of interest. It would just take so much time to do so that they get bored of the project (such as OpenEQ again).
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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02-10-2006, 04:56 PM
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Discordant
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Join Date: Sep 2004
Posts: 253
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I think catching Live periodically would be awesome, but I think that them perfecting the current code will make it much easier in the future to catch Live--- that's something worth waiting for, in my opinion.
The independent EQ client would be great, but it would need to be open source and, here's the kicker, I almost guarantee you'll need to program it in Direct3D and OpenGL. This, in my opinion, would be the hard part. However, once the client was done, it would be better then the one we're currently using since I almost guarantee someone would get the freakin' collision detection working with the boats!
As for me, while I wait for them to get back to Live, I've been working on a little BSP Renderer in OpenGL. It's not difficult stuff, but it's given me a taste of why programming games takes so long. It took me two hours to hunt down a problem that my compiler wasn't catching and that was corrupting several of my pointers necessary to render and load the BSP. In fact, when I finally got it fixed, I had no idea how I fixed it, just that my pointers were suddenly showing values.
All-in-all, I should be thanking the devs on several accounts: for continuing to develop on the project, for catching up to Live periodically, and for not catching up to Live and giving me time to get back into programming.
You guys suck (thank you!). =)
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