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View Poll Results: How do you feel about EQ Titanium support?
I would buy EQ Titanium if it worked with EQEmu. 160 61.30%
No way am I gunna spend $20 to play a game, But I'll find a torrent. 30 11.49%
LIVE OR BUST! Even if it means nothing ever gets fixed again. 17 6.51%
Im happy the way it is, keep fixing bugs. 54 20.69%
Voters: 261. You may not vote on this poll

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  #1  
Old 02-27-2006, 06:37 PM
Cisyouc
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Join Date: Jun 2004
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Quote:
Originally Posted by Shox
Well, like you said, Sony freely distributes EQ, so why can't you?
AOL freely distributes the AOL client. If you ran an AOL server, theoretically, you'd get in serious trouble for distributing the AOL client for the purpose of being compatible with your AOL server.

If you said your AOL server works with such and such AOL CD's.. that's different.
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  #2  
Old 02-28-2006, 01:30 AM
mattmeck
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Quote:
Originally Posted by Cisyouc
AOL freely distributes the AOL client. If you ran an AOL server, theoretically, you'd get in serious trouble for distributing the AOL client for the purpose of being compatible with your AOL server.

If you said your AOL server works with such and such AOL CD's.. that's different.

I can let Cis use my car, heck I can let ANYONE use my car, but that doesnt mean you can let someone use my car.


Sony lets you USE there software, read the fine print, you do NOT own it, you buy the right to USE it.

Last edited by mattmeck; 02-28-2006 at 01:17 PM..
  #3  
Old 02-28-2006, 03:20 AM
Ibix
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Join Date: Jan 2006
Posts: 40
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Quote:
Originally Posted by mattmeck
I can let Cis use my can...
Sorry, couldn't pass up on this opportunity to chuckle at unfortunate typos. The rest of the post, however was a very good analogy and one I will use when talking with some people on another forum who don't understand this very concept.
  #4  
Old 02-28-2006, 03:59 AM
Shox
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Join Date: Nov 2004
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Quote:
Originally Posted by mattmeck
Sony lets you USE there software, read the fine print, you do NOT own it, you buy the right to USE it.
That's not really what I was going for.


But what if you just made it work for the official download? It pretty much never changes and so people don't need to do illegal things like download from warez sites.
  #5  
Old 02-28-2006, 04:22 AM
Belfedia
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Join Date: Jan 2005
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Quote:
Originally Posted by Shox
That's not really what I was going for.


But what if you just made it work for the official download? It pretty much never changes and so people don't need to do illegal things like download from warez sites.
No difference, if you play with a legal client download or a Warez client download, You don't pay use of this program if you don't take a sony account and pay each month.
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  #6  
Old 02-28-2006, 05:17 AM
mattmeck
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Quote:
Originally Posted by Shox
That's not really what I was going for.


But what if you just made it work for the official download? It pretty much never changes and so people don't need to do illegal things like download from warez sites.
The official download changes almost daily.
  #7  
Old 03-01-2006, 07:11 PM
Gameross
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Join Date: Jan 2004
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Making Emu compatible with any off the shelf package isn't going to work.

The issue is that Sonys packages can contain a client that was never available from the Sony patcher, so people would have to keep buying these packages to keep playing Emu. Every release/update I've installed has always resulted in a client download even though I just installed it.

Sony might as well not bother to put the client on the CD/DVD. Maybe they don't. Never bothered to look.

Also, as people have pointed out, there is availability issues with these complete package distributions.

This project is basicly dying a slow death as long as you don't keep Emu compatible to live. This came very evident to me when I hadn't played Emu for a over a year and found less than half the servers there were when I last played. This could easily be attributed to the fact that people can't get the client to even try playing.

Last edited by Gameross; 03-02-2006 at 10:12 AM..
  #8  
Old 03-02-2006, 12:13 AM
Ghost Fire's Avatar
Ghost Fire
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Join Date: Feb 2005
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Posts: 84
Angry

OK New Rule. Read other peoples post on the subject your going to rip on first before your going to post CRAP! "basicly dying a slow death"

Also as side note to Buttholes, the 2 Guys working on the Emulator are doing this for fun. So if they want to work on making a better Emulator instead of doing the live thing. They can. If they want to work on the Wiki. They can.
Point is They do what THEY want not what YOU want!!!

If you don't like something. Do it yourself. Cisyouc fav. color
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  #9  
Old 03-02-2006, 02:07 AM
Gameross
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Quote:
Originally Posted by Ghost Fire
OK New Rule. Read other peoples post on the subject your going to rip on first before your going to post CRAP! "basicly dying a slow death"

Also as side note to Buttholes, the 2 Guys working on the Emulator are doing this for fun. So if they want to work on making a better Emulator instead of doing the live thing. They can. If they want to work on the Wiki. They can.
Point is They do what THEY want not what YOU want!!!

If you don't like something. Do it yourself. Cisyouc fav. color
Yes, I only skimmed over all the previous posts. So, if my points were brought up already, I'm still well within my right to state my reasoning for my vote, weather or not others have stated the same thing.

As for dying a slow death, I'm just stating the obvious result of people not being able to get a working client for Emu. Ya can't play a game without an interface.

I appreciate that these guys are willing to put their time into this project. Your attitude on the other hand is just pointless and assinine. You obviously voted for Bush. :P
  #10  
Old 03-02-2006, 02:07 AM
Doodman's Avatar
Doodman
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Join Date: Aug 2003
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Quote:
Originally Posted by Gameross
I've never quite understood why the Emu is so far behind live. Macroquest, which is quickly updated, would seem to have all the client structs defined you would need to make Emu compatible to live.
Well, obviously, you've never worked with the source of EQEmu/ShowEQ vs MQ. The client side structs and the line structs are vastly different. Plus, even if they were, the opcodes used in the packets to move the data back and forth between the client and server need to be discovered.

Quote:
Originally Posted by Gameross
Of course, I'm no longer doing any programming and haven't dug into the code for this, but it seems like the hard work is being done by another project which distributes it source.
Perhaps you should dig a little more before spout off. Or, even better, if you feel it would be so easy, you are more than welcome to make EQEMu be live compatible and contribute it back.
  #11  
Old 03-02-2006, 02:16 AM
Gameross
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Join Date: Jan 2004
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Quote:
Originally Posted by Doodman
Well, obviously, you've never worked with the source of EQEmu/ShowEQ vs MQ. The client side structs and the line structs are vastly different. Plus, even if they were, the opcodes used in the packets to move the data back and forth between the client and server need to be discovered.



Perhaps you should dig a little more before spout off. Or, even better, if you feel it would be so easy, you are more than welcome to make EQEMu be live compatible and contribute it back.
Actually, I did rethink how the 2 systems are different and yes, I can see how MQ wouldn't help that much with your interfacing to the currently client. Just deleted that part of my post actually, but obviously not before you had read it.

But it still doesn't change the other points I brought up.

Is ShowEQ still around. At least it's a actual packet sniffer and certainly closer to what you need to make modding Emu to live.

Last edited by Gameross; 03-02-2006 at 10:20 AM..
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