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Old 04-18-2006, 12:04 AM
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cavedude
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Just compiled 0.7.0 and as I was copying everything over, a thought occured to me... what about the differences in the spell files between 0.6.x, Titanium, and down the line Live? Will that cause problems?
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Old 04-18-2006, 01:13 AM
mrea
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This is great and everything but will any work still be put into 6.x?

If not I'll go out a pick up a copy I guess.
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Old 04-18-2006, 01:18 AM
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The server still supports the old 0.6.1+ client. That's what I have been using, no problems.
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Old 04-18-2006, 01:19 AM
mrea
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Oh great, thanks for the quick response, cavedude
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  #5  
Old 04-27-2006, 05:34 AM
xvirus2501
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its been so long sense ive seen good news. I love the green text you used. so soft on my pale blue eyes. Not like that evil bold redness of ....... haha well good to be alive..
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  #6  
Old 04-18-2006, 02:17 AM
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Quote:
Originally Posted by mrea
This is great and everything but will any work still be put into 6.x?

If not I'll go out a pick up a copy I guess.
Until 0.7.0 is determined to be at least as stable as 0.6.6, 0.6.6 will still continue to get updates/fixes as they should back/forward port between the two pretty easily.

Anything before 0.6.6 is deprecated and is not maintained by the EQEmu project proper.
  #7  
Old 04-18-2006, 02:20 AM
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Quote:
Originally Posted by cavedude
Just compiled 0.7.0 and as I was copying everything over, a thought occured to me... what about the differences in the spell files between 0.6.x, Titanium, and down the line Live? Will that cause problems?
The spell file (on the server side) is only used to load the information into the server. So, like items, if the format changes we'll adjust the loading in of the information. Information for the spells will probably not change very much.

As far as effects and such, that's all done on the client anyways, so you're client will do whatever it wants to do with the right information.
  #8  
Old 04-18-2006, 05:06 AM
aza77
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what is items.augslot1unk -> items.augslot4unk for ?? i'm missing them at our items table and they are listed at fieldlist.h to be loaded..
  #9  
Old 04-18-2006, 07:02 AM
aza77
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lol nm i'm blind :P
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Old 04-18-2006, 08:10 AM
mrea
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Fixed my problem

Still have the same bug as before though... moving to support
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Last edited by mrea; 04-18-2006 at 04:37 PM.. Reason: Fixed
  #11  
Old 04-18-2006, 08:17 AM
aza77
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just copy all .conf files of the utils directory to your server dir that should fix it
  #12  
Old 04-18-2006, 09:38 AM
Windcatcher
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I'm curious...does dynamic patch support extend to handling different types of packets, or just opcodes? I bring it up because I have code that allows dynamic packet handling that I use in the admin tool to decouple program logic from packet structures (though, of course, using it involves a performance hit).
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