Go Back   EQEmulator Home > EQEmulator Forums > General > General::Server Discussion

General::Server Discussion Discussion about emulator servers.
Do not post support topics here.

Reply
 
Thread Tools Display Modes
  #1  
Old 04-19-2006, 09:48 AM
Doughnutz
Sarnak
 
Join Date: Jun 2005
Location: Oregon
Posts: 74
Default

Yes, PvP points would be good in some ways, but like every idea, there's cons. I like to be able to set up loot tables in tiers. Such as Tier 1 would be newb armor, or level 1-20 or so armor, therefore by putting in spendable PvP points it makes it so I would have to limit my tiers and set them up different. I was thinking perhaps just going with non-spendable PvP points, just a way to keep track of the top PvPer. I'll be putting in one or the other hopefully soon.

Also, Leet Productions will have to move to a slow home cable line if we don't get some donations soon. If we can get just about 30 more dollars then we should be good to go, you can send paypal amounts to melodylein@yahoo.com and if you want to snail mail them, just get ahold of me in a PM.

I just wanted to also thank all the players that make us deving our servers possible, just remember, our servers are ran mainly by player ideas and donations.

~Annihilation
Reply With Quote
  #2  
Old 04-19-2006, 11:11 AM
jimbabwe
Hill Giant
 
Join Date: Aug 2005
Posts: 107
Default pvp awards

I've never played empires, but I've watched many a mmorpg mature. I'm taking examples from DAoC here. They had points you could earn through pvp victories, and you could buy skills with them. Thus you could square off with an opponent, and they would appear equivalent to your skill, however they would be victorious because of these inherent, and invisible abilities.

I think an interesting idea to try would be to implement some sort of expendible items(potions, etc.) you could buy with pvp points. Thus they're not permanent additions to your character, but would improve your ability temporarily, not creating a series systematic failures for the other characters.
Reply With Quote
  #3  
Old 04-20-2006, 12:45 AM
Funno
Fire Beetle
 
Join Date: Sep 2005
Posts: 12
Default

are you gonna put item loot in or no?
Reply With Quote
  #4  
Old 04-20-2006, 12:49 AM
Daiken
Fire Beetle
 
Join Date: Apr 2004
Location: Clouds
Posts: 4
Default

Cash + 1 Item is a given in my opinion ^^, yes/no, Anni?
__________________
I'll chase ya to your place and split your face with a mace.
Reply With Quote
  #5  
Old 04-20-2006, 01:32 AM
Funno
Fire Beetle
 
Join Date: Sep 2005
Posts: 12
Default

dont make weapons lootable item
Reply With Quote
  #6  
Old 04-20-2006, 03:18 AM
Doughnutz
Sarnak
 
Join Date: Jun 2005
Location: Oregon
Posts: 74
Default

Coins+1 item, yes, that will more likely than not be implemented.

Also, I couldn't help but notice that leveling is quite slow even with #si, so I know I'll have to speed it up with release.
Reply With Quote
  #7  
Old 04-20-2006, 05:05 AM
Daiken
Fire Beetle
 
Join Date: Apr 2004
Location: Clouds
Posts: 4
Default

Yeah next week when i get paid i'll try and kick you guys the $$.
__________________
I'll chase ya to your place and split your face with a mace.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 07:50 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3