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  #1  
Old 04-21-2006, 03:02 PM
allpumk
Fire Beetle
 
Join Date: Aug 2005
Posts: 7
Default

I also have the same problem, anyone know how to fix it?
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  #2  
Old 04-24-2006, 01:41 AM
fathernitwit
Developer
 
Join Date: Jul 2004
Posts: 773
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we ran into this while testing, and I thought it was fixed, but apparently not. I will put this on my list to look at.
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  #3  
Old 05-22-2006, 12:21 AM
mrfix186
Fire Beetle
 
Join Date: Dec 2005
Posts: 12
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is the fix in already by anychance?
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  #4  
Old 05-22-2006, 07:52 AM
kripsinkurehall
Sarnak
 
Join Date: Mar 2006
Location: Richmond, VA
Posts: 30
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Not that I see
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  #5  
Old 05-23-2006, 02:35 PM
klinzhai
Sarnak
 
Join Date: Jan 2006
Posts: 78
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How is this issue going to be resolved? Brute force (try all the options)? Packet collection?

Obviously it's an issue that a lot of people are having, so how do we get it fixed so that we can just play the game? Yeah, it's going to take some time if we have to do the brute force thing (64000 different possibilities or something like that), but if it's done in an organized fashion, I can do 200 in a week easily and if we can get a dozen more to do the same thing, it will take maybe a month or so. Less if we're lucky, more if we're not.
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  #6  
Old 05-23-2006, 03:48 PM
fathernitwit
Developer
 
Join Date: Jul 2004
Posts: 773
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we know the packet and the issue (they re-numbered all the string IDs)... its just a matter of finding a correct solution which will support both clients, and getting time to implement it.
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  #7  
Old 05-26-2006, 04:37 AM
klinzhai
Sarnak
 
Join Date: Jan 2006
Posts: 78
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How about a solution that will just support Titanium? I know that all of the clients on my server are going to be Titanium, so I'm not concerned with being able to support 6.6 clients.
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