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  #1  
Old 04-22-2006, 01:42 AM
cavedude's Avatar
cavedude
The PEQ Dude
 
Join Date: Apr 2003
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Posts: 1,988
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That's fleeing. You have to disable that in features.h and re-compile.
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  #2  
Old 04-22-2006, 10:19 AM
inkubus
Hill Giant
 
Join Date: Feb 2002
Posts: 146
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That's fantastic, i'll do that now as a work around.

How would i go about correcting pathing issues with fleeing?
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  #3  
Old 04-24-2006, 02:01 AM
fathernitwit
Developer
 
Join Date: Jul 2004
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its a very large problem to take on, but if you have a significant background in linear algebra/3d math and common 3d techniques/algorthms you may be able to work on the stuff that I have started.
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  #4  
Old 04-24-2006, 02:12 AM
klinzhai
Sarnak
 
Join Date: Jan 2006
Posts: 78
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What methods for pathing are they currently using? It shouldn't be that much different from the normal pathfinding that they use (like when a mob goes after a PC.... unless they run through the walls normally too).
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