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| Quests::Q&A This is the quest support section |

04-24-2006, 04:25 AM
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Dragon
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Join Date: May 2003
Posts: 539
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What i wrote previously has a correct syntax but won't work due to recent changes in the plugin::check_handin method.
You MUST write your quest like that :
Code:
sub EVENT_ITEM {
if ($class =="Warrior") {
if (plugin::check_handin(\%itemcount, 6164 => 1)) {
... do stuff here
}
}
if ($class == "Paladin") {
if (plugin::check_handin(\%itemcount, 6164 => 1)) {
... do stuff here
}
}
...
...
plugin::return_items(\%itemcount);
}
In my previous code, the test for the paladin would never be valid because the item will disappear of the list during the warrior's test. I m still not used to that new check_handin, sorry for the error 
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04-24-2006, 05:20 AM
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Discordant
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Join Date: Jan 2005
Posts: 320
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Thanks a lot guys, With the info you gave I'm sure I can get it working. 
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04-24-2006, 06:18 AM
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Discordant
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Join Date: Jan 2005
Posts: 320
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After updating my quest to what you guys suggested It still doesn't want to work. Any more suggestions? Or maybe I overloocked something.
Code:
sub EVENT_SAY {
if ($text=~/hail/i) {
quest::say("Hello $name , I am one of the finest weaponsmiths this land has ever seen. If you find me a mold I will craft you a weapon. However if it is armor you seek, my brother makes the best around."); }
}
sub EVENT_ITEM {
if ($class =="Warrior") {
if (plugin::check_handin(\%itemcount, 6164 => 1)) {
quest::summonitem(62189);
quest::exp(750);
quest::emote("smiles warmly as he hands you your weapon.");
quest::ding();
}
}
if ($class == "Paladin")
if (plugin::check_handin(\%itemcount, 6164 => 1)) {
quest::summonitem(62189);
quest::exp(750);
quest::emote("smiles warmly as he hands you your weapon.");
quest::ding();
}
}
if ($class == "Shadow Knight") {
if (plugin::check_handin(\%itemcount, 6164 => 1)) {
quest::summonitem(62189);
quest::exp(750);
quest::emote("smiles warmly as he hands you your weapon.");
quest::ding();
}
}
if ($class == "Berserker") {
if (plugin::check_handin(\%itemcount, 6164 => 1)) {
quest::summonitem(62189);
quest::exp(750);
quest::emote("smiles warmly as he hands you your weapon.");
quest::ding();
}
}
if ($class == "Monk") {
if (plugin::check_handin(\%itemcount, 6164 => 1)) {
quest::summonitem(6611);
quest::exp(750);
quest::emote("smiles warmly as he hands you your weapon.");
quest::ding();
}
}
if ($class == "Beastlord") {
if (plugin::check_handin(\%itemcount, 6164 => 1)) {
quest::summonitem(6611);
quest::exp(750);
quest::emote("smiles warmly as he hands you your weapon.");
quest::ding();
}
}
if ($class == "Druid") {
if (plugin::check_handin(\%itemcount, 6164 => 1)) {
quest::summonitem(29422);
quest::exp(750);
quest::emote("smiles warmly as he hands you your weapon.");
quest::ding();
}
}
if ($class == "Necromancer") {
if (plugin::check_handin(\%itemcount, 6164 => 1)) {
quest::summonitem(29422);
quest::exp(750);
quest::emote("smiles warmly as he hands you your weapon.");
quest::ding();
}
}
if ($class == "Wizard") {
if (plugin::check_handin(\%itemcount, 6164 => 1)) {
quest::summonitem(29422);
quest::exp(750);
quest::emote("smiles warmly as he hands you your weapon.");
quest::ding();
}
}
if ($class == "Magician") {
if (plugin::check_handin(\%itemcount, 6164 => 1)) {
quest::summonitem(29422);
quest::exp(750);
quest::emote("smiles warmly as he hands you your weapon.");
quest::ding();
}
}
if ($class == "Enchanter") {
if (plugin::check_handin(\%itemcount, 6164 => 1)) {
quest::summonitem(29422);
quest::exp(750);
quest::emote("smiles warmly as he hands you your weapon.");
quest::ding();
}
}
if ($class == "Shaman") {
if (plugin::check_handin(\%itemcount, 6164 => 1)) {
quest::summonitem(29422);
quest::exp(750);
quest::emote("smiles warmly as he hands you your weapon.");
quest::ding();
}
}
if ($class == "Cleric") {
if (plugin::check_handin(\%itemcount, 6164 => 1)) {
quest::summonitem(29442);
quest::exp(750);
quest::emote("smiles warmly as he hands you your weapon.");
quest::ding();
}
}
else {
plugin::return_items(\%itemcount);
quest::say("These are not the pieces I need.");
}
}
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04-24-2006, 06:58 AM
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Hill Giant
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Join Date: Aug 2005
Posts: 107
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you were missing a bracket in the paladin's code
Code:
sub EVENT_SAY
{
if ($text=~/hail/i)
{
quest::say("Hello $name , I am one of the finest weaponsmiths this land has ever seen. If you find me a mold I will craft you a weapon. However if it is armor you seek, my brother makes the best around.");
}
}
sub EVENT_ITEM
{
if ($class =="Warrior")
{
if (plugin::check_handin(\%itemcount, 6164 => 1))
{
quest::summonitem(62189);
quest::exp(750);
quest::emote("smiles warmly as he hands you your weapon.");
quest::ding();
}
}
if ($class == "Paladin")
{
if (plugin::check_handin(\%itemcount, 6164 => 1))
{
quest::summonitem(62189);
quest::exp(750);
quest::emote("smiles warmly as he hands you your weapon.");
quest::ding();
}
}
if ($class == "Shadow Knight")
{
if (plugin::check_handin(\%itemcount, 6164 => 1))
{
quest::summonitem(62189);
quest::exp(750);
quest::emote("smiles warmly as he hands you your weapon.");
quest::ding();
}
}
if ($class == "Berserker")
{
if (plugin::check_handin(\%itemcount, 6164 => 1))
{
quest::summonitem(62189);
quest::exp(750);
quest::emote("smiles warmly as he hands you your weapon.");
quest::ding();
}
}
if ($class == "Monk")
{
if (plugin::check_handin(\%itemcount, 6164 => 1))
{
quest::summonitem(6611);
quest::exp(750);
quest::emote("smiles warmly as he hands you your weapon.");
quest::ding();
}
}
if ($class == "Beastlord")
{
if (plugin::check_handin(\%itemcount, 6164 => 1))
{
quest::summonitem(6611);
quest::exp(750);
quest::emote("smiles warmly as he hands you your weapon.");
quest::ding();
}
}
if ($class == "Druid")
{
if (plugin::check_handin(\%itemcount, 6164 => 1))
{
quest::summonitem(29422);
quest::exp(750);
quest::emote("smiles warmly as he hands you your weapon.");
quest::ding();
}
}
if ($class == "Necromancer")
{
if (plugin::check_handin(\%itemcount, 6164 => 1))
{
quest::summonitem(29422);
quest::exp(750);
quest::emote("smiles warmly as he hands you your weapon.");
quest::ding();
}
}
if ($class == "Wizard")
{
if (plugin::check_handin(\%itemcount, 6164 => 1))
{
quest::summonitem(29422);
quest::exp(750);
quest::emote("smiles warmly as he hands you your weapon.");
quest::ding();
}
}
if ($class == "Magician")
{
if (plugin::check_handin(\%itemcount, 6164 => 1))
{
quest::summonitem(29422);
quest::exp(750);
quest::emote("smiles warmly as he hands you your weapon.");
quest::ding();
}
}
if ($class == "Enchanter")
{
if (plugin::check_handin(\%itemcount, 6164 => 1))
{
quest::summonitem(29422);
quest::exp(750);
quest::emote("smiles warmly as he hands you your weapon.");
quest::ding();
}
}
if ($class == "Shaman")
{
if (plugin::check_handin(\%itemcount, 6164 => 1))
{
quest::summonitem(29422);
quest::exp(750);
quest::emote("smiles warmly as he hands you your weapon.");
quest::ding();
}
}
if ($class == "Cleric")
{
if (plugin::check_handin(\%itemcount, 6164 => 1))
{
quest::summonitem(29442);
quest::exp(750);
quest::emote("smiles warmly as he hands you your weapon.");
quest::ding();
}
}
else
{
plugin::return_items(\%itemcount);
quest::say("These are not the pieces I need.");
}
}
You may try formatting your code like that as it can be a lot easier to keep track of brackets and code segments.
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04-24-2006, 07:04 AM
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Demi-God
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Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
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Aren't you supposed to use the eq operator and not the == operator for strings?
if($class eq 'Warrior') { /* ... */ }
__________________
namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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04-24-2006, 08:12 AM
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Dragon
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Join Date: May 2003
Posts: 539
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Using eq instead of == is a good idea, yes
About the else at the end of your code. It has no sense.
just add plugin::return_items(\%itemcount); without test.
check_handin verifies that you gave the right amount of items and removes them of the list of given items.
At the end of the quest, you call return_items to give back to the player each item that remains in the list. Don't include it in a test, just do it or don't do it.
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04-24-2006, 08:58 AM
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Discordant
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Join Date: Jan 2005
Posts: 320
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The quest works now, thank all of you guys for your hard work and patience helping me get it going. Posting the working code, maybe it will help someone else looking to make a class specific quest.
Code:
sub EVENT_SAY {
if ($text=~/hail/i) {
quest::say("Hello $name , I am one of the finest weaponsmiths this land has ever seen. If you find me a mold I will craft you a weapon. However if it is armor you seek, my brother makes the best around.");}
}
sub EVENT_ITEM {
if ($class eq "Warrior") {
if (plugin::check_handin(\%itemcount, 6164 => 1)) {
quest::summonitem(62189);
quest::exp(750);
quest::emote("smiles warmly as he hands you your weapon.");
quest::ding();
}
}
if ($class eq "Paladin") {
if (plugin::check_handin(\%itemcount, 6164 => 1)) {
quest::summonitem(62189);
quest::exp(750);
quest::emote("smiles warmly as he hands you your weapon.");
quest::ding();
}
}
if ($class eq "Shadow Knight") {
if (plugin::check_handin(\%itemcount, 6164 => 1)) {
quest::summonitem(62189);
quest::exp(750);
quest::emote("smiles warmly as he hands you your weapon.");
quest::ding();
}
}
if ($class eq "Berserker") {
if (plugin::check_handin(\%itemcount, 6164 => 1)) {
quest::summonitem(62189);
quest::exp(750);
quest::emote("smiles warmly as he hands you your weapon.");
quest::ding();
}
}
if ($class eq "Monk") {
if (plugin::check_handin(\%itemcount, 6164 => 1)) {
quest::summonitem(6611);
quest::exp(750);
quest::emote("smiles warmly as he hands you your weapon.");
quest::ding();
}
}
if ($class eq "Beastlord") {
if (plugin::check_handin(\%itemcount, 6164 => 1)) {
quest::summonitem(6611);
quest::exp(750);
quest::emote("smiles warmly as he hands you your weapon.");
quest::ding();
}
}
if ($class eq "Druid") {
if (plugin::check_handin(\%itemcount, 6164 => 1)) {
quest::summonitem(29422);
quest::exp(750);
quest::emote("smiles warmly as he hands you your weapon.");
quest::ding();
}
}
if ($class eq "Necromancer") {
if (plugin::check_handin(\%itemcount, 6164 => 1)) {
quest::summonitem(29422);
quest::exp(750);
quest::emote("smiles warmly as he hands you your weapon.");
quest::ding();
}
}
if ($class eq "Wizard") {
if (plugin::check_handin(\%itemcount, 6164 => 1)) {
quest::summonitem(29422);
quest::exp(750);
quest::emote("smiles warmly as he hands you your weapon.");
quest::ding();
}
}
if ($class eq "Magician") {
if (plugin::check_handin(\%itemcount, 6164 => 1)) {
quest::summonitem(29422);
quest::exp(750);
quest::emote("smiles warmly as he hands you your weapon.");
quest::ding();
}
}
if ($class eq "Enchanter") {
if (plugin::check_handin(\%itemcount, 6164 => 1)) {
quest::summonitem(29422);
quest::exp(750);
quest::emote("smiles warmly as he hands you your weapon.");
quest::ding();
}
}
if ($class eq "Shaman") {
if (plugin::check_handin(\%itemcount, 6164 => 1)) {
quest::summonitem(29422);
quest::exp(750);
quest::emote("smiles warmly as he hands you your weapon.");
quest::ding();
}
}
if ($class eq "Cleric") {
if (plugin::check_handin(\%itemcount, 6164 => 1)) {
quest::summonitem(29442);
quest::exp(750);
quest::emote("smiles warmly as he hands you your weapon.");
quest::ding();
}
}
plugin::return_items(\%itemcount);
quest::say("These are not the pieces I need.");
}
}
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