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  #1  
Old 04-24-2006, 09:20 AM
paaco
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Join Date: Jan 2005
Posts: 320
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ok actually it doesn't work lol. This quest is starting to get old :( When you hand in the item now this stuff happens:
quest::exp(750);
quest::emote("smiles warmly as he hands you your weapon.");
quest::ding();

But instead of summoning the correct item for you, he hands you back the mold and says:
These are not the pieces I need.

So basically you can stand there and hand the mold in over and over until you reach max lvl if you want to do 10k turnins =/
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  #2  
Old 04-24-2006, 12:02 PM
jimbabwe
Hill Giant
 
Join Date: Aug 2005
Posts: 107
Default

i got it working, let me finish it and i'll post it
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  #3  
Old 04-24-2006, 01:00 PM
jimbabwe
Hill Giant
 
Join Date: Aug 2005
Posts: 107
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I added a few comments into the file for you, so you can tweak usability.

Code:
#this quest will work for any class as is, however it just gives xp to rogues, rangers, and bards
#this can be fixed by moving the emote, exp and ding functions into the if statements individually.
sub EVENT_SAY 
{
    	if ($text=~/hail/i) 
	{
      	quest::say("Hello $name , I am one of the finest weaponsmiths this land has ever seen. If you find me a mold I will craft you a weapon. However if it is armor you seek, my brother makes the best around."); 
	}
}
    
sub EVENT_ITEM 
{
	if (plugin::check_handin(\%itemcount, 6164 => 1))
	{
		if(($class eq "Warrior") || ($class eq "Paladin") || ($class eq "Shadowknight") || ($class eq "Berserker"))
		{
			quest::summonitem('62189');
		} 
		if(($class eq "Monk") || ($class eq "Beastlord"))
		{
			quest::summonitem('6611');
		} 
		if(($class eq "Druid") || ($class eq "Necromancer") || ($class eq "Magician") || ($class eq "Wizard") || ($class eq "Enchanter") || ($class eq "Cleric"))
		{
			quest::summonitem('29442');
		}
	 	quest::emote("smiles warmly as he hands you your weapon.");
		quest::exp(750);
		quest::ding(); 
    	}
	elsif(plugin::return_items(\%itemcount))
	{
		#this command isn't working.  maybe quest::return_items returns a false value when it gives soemthing back.
		quest::say("These are not the pieces I need.");
	}
}

EDIT: oh, I only tested this on bards, warriors, and wizards... could be bugs.
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  #4  
Old 04-24-2006, 01:06 PM
paaco
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Join Date: Jan 2005
Posts: 320
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Nice, thank you Jimbabwe, I'll try this out
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  #5  
Old 04-24-2006, 01:11 PM
paaco
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Join Date: Jan 2005
Posts: 320
Default

Quote:
#this command isn't working. maybe quest::return_items returns a false value when it gives soemthing back.
quest::say("These are not the pieces I need.");
}
}
That command does work, just doesn't for some reason in this specific quest, here is another quest I have that works perfect.

Code:
sub EVENT_SAY {     
  if($text=~/Hail/i){
    quest::say("Hail $class , How are ye today? If it's armor your wanting I'm your man. I have all the materials except a mold. If you can bring me a Mold I'll make you the best armor I've got. If it is a weapon you seek then you should speak to my brother.");
  }
  }
sub EVENT_ITEM { 
  if(plugin::check_handin(\%itemcount, 16346 =>1)) { # tunic 
    quest::summonitem(4154); 
    quest::exp(500); 
    quest::emote("Bort smiles warmly as he hands you your reward.");
    quest::say("Enjoy Your new Breastplate");
    quest::ding();
  } 
  elsif(plugin::check_handin(\%itemcount, 16343 =>1)) { # sleeves 
    quest::summonitem(4155); 
    quest::exp(500);  
    quest::emote("Bort smiles warmly as he hands you your reward.");
    quest::say("Enjoy Your new Vambraces");
    quest::ding();     
  } 
  elsif(plugin::check_handin(\%itemcount, 16344 =>1)) { # leggings 
    quest::summonitem(4158); 
    quest::exp(500);  
    quest::emote("Bort smiles warmly as he hands you your reward.");
    quest::say("Enjoy Your new Leggings");
    quest::ding(); 
  } 
  elsif(plugin::check_handin(\%itemcount, 16345 =>1)) { # gauntlets 
    quest::summonitem(4157); 
    quest::exp(500);  
    quest::emote("Bort smiles warmly as he hands you your reward.");
    quest::say("Enjoy Your new Gauntlets");
    quest::ding();  
  } 
  elsif(plugin::check_handin(\%itemcount, 16299 =>1)) { # cap   
    quest::summonitem(4153); 
    quest::exp(500);  
    quest::emote("Bort smiles warmly as he hands you your reward.");
    quest::say("Enjoy Your new Cap");
    quest::ding(); 
  } 
  elsif(plugin::check_handin(\%itemcount, 16297 =>1)) { # bracers 
    quest::summonitem(4156); 
    quest::exp(500);  
    quest::emote("Bort smiles warmly as he hands you your reward.");
    quest::say("Enjoy Your new Bracer");
    quest::ding(); 
  } 
  elsif(plugin::check_handin(\%itemcount, 16298 =>1)) { # boots 
       quest::summonitem(4159); 
       quest::exp(500);  
       quest::emote("Bort smiles warmly as he hands you your reward.");
       quest::say("Enjoy Your new Boots");
       quest::ding();
      } 
    else { 
       plugin::return_items(\%itemcount); 
       quest::say("I can't do anything with this item! You can have it back."); 
    } 
  }
I do appreciate you taking the time to help with this quest though, honestly it was starting to drive me nuts.
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  #6  
Old 04-24-2006, 01:16 PM
jimbabwe
Hill Giant
 
Join Date: Aug 2005
Posts: 107
Default

I don't know how to test a NOT TRUE case in perl. If you can figure that out, then you can get that quest::say to work.
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  #7  
Old 04-24-2006, 01:42 PM
paaco
Discordant
 
Join Date: Jan 2005
Posts: 320
Default

Next time you log on my server Jim try handing the armor quest NPC a random item, the quest::say and everything works with him. I'm honestly not sure what the issue is hehe. I'll admit I'm pretty noob with most of this. I've never messed with C++ or perl any. I do manage some sql databases and websites that are pretty php intensive which helps a lot. But I'm no guru for sure. This stuff still confuses me
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