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  #1  
Old 04-25-2006, 12:32 PM
armflailing
Fire Beetle
 
Join Date: Apr 2006
Posts: 17
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i have separate accounts made for each computer, one has account name test, and ip 192.168.0.1, and the other has act name emu and ip 192.168.0.3
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  #2  
Old 04-26-2006, 01:17 AM
zempEMU
Fire Beetle
 
Join Date: Apr 2006
Posts: 10
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Using Minilogin (cant get public to work at all)

I can run the world local (server and client on the same box) and create a player and get in and play

If I have a client on another box, (and have added a login in my eq SQL database name, password, 250 gm status)I have the set up so the client can see the server in the server list when logging in, and when they connect it hangs...and one the server side it shows a new connection from IP

the cleint will time out and boot back to the login screen, and the server will show an error in the log ( something about unknow OP code and unknown packet...I have it written down at home)

So I cannot not get any of my frineds connected to this server :-[
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  #3  
Old 04-26-2006, 11:24 AM
daemonreaver
Fire Beetle
 
Join Date: Apr 2006
Posts: 21
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Right now, it sems that 0.7.0 doesn't *exactly* work with Titanium/Minilogin combination outside of on the same machine. Meaning logging in from another PC or using the public login server. World just doesn't seem to understand the opcodes. It runs fine local, but after a while tends to eat up memory.
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  #4  
Old 04-27-2006, 07:48 AM
armflailing
Fire Beetle
 
Join Date: Apr 2006
Posts: 17
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It seems i've figured out my problem with getting disconnected when one computer zones. I changed the ip of the client computer from 192.168.0.3 to 192.168.0.101. The host ip is 192.168.0.1. Apparently having the client set to 0.3 was causing a problem , once I changed it to 0.101 and changed it in the account settings, everything works now. I dont get disconnected when zoning anymore and now it doesnt show the other computer's account when I log in.
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