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  #1  
Old 05-30-2006, 01:16 PM
Adrianne
Fire Beetle
 
Join Date: Oct 2004
Posts: 20
Default

thats the thing.. I cant find any good examples there that were working.. all I saw were works in progress.. and the examples that were there were vague.. my npc is in the database.. he spawns when the server starts, but I cant find his npcid in the npc_type field.. I know his npcid. I just dont understand alot of this. I guess I just need to play around with it some more.
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  #2  
Old 05-30-2006, 06:55 PM
ylosh
Sarnak
 
Join Date: Jan 2006
Posts: 39
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update npc_types set qglobal=1 where id=(ambassador dumont npcid);
quick example, maybe it'll help you.
Code:
  sub EVENT_SAY {
    if ($text=~/hail/i) {
  	if ($monkey == 1) {
  	  quest::say("global is set");
  	}
  	else {
  	  quest::say("hello there");
  	}
    }
  }
  
  sub EVENT_ITEM {
    if (plugin::check_handin(\%itemcount, 1001 => 1)) {
  	quest::say("here is your quest global");
  	quest::setglobal("monkey",1,0,"Y1"); #option 0 - this npc, this player, this zone for 1 year
    }
    plugin::return_items(\%itemcount);
  }
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  #3  
Old 05-31-2006, 10:02 AM
Adrianne
Fire Beetle
 
Join Date: Oct 2004
Posts: 20
Default

Thanks. I appreciate the feedback. Much appreciated.
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  #4  
Old 06-06-2006, 12:24 PM
Adrianne
Fire Beetle
 
Join Date: Oct 2004
Posts: 20
Default

ok went through and havin some problems with this. it works for the most part, however when I hail, the both the "Ahh, hello young $race, what brings you to the Orders Library? You wouldnt happen to be responding to one of the [flyers] I sent out now would you?" and "May you travel with the Fives blessing $name." show up when there is no quest global entry for it in the database, and when it sets the global to 1, the "May you travel with the Fives blessing $name." doesnt show up at all. What am I doin wrong here?
Ive tried every combination I could think of, searched this forum and peq forum, and have come up with no solution. Without the

Code:
else
  {
    quest::say("May you travel with the Fives blessing $name.");
  }
Here is what I have so far:

Code:
sub EVENT_SAY
  {
  if ($flyer == 0)
  {
  if ($text=~/Hail/i)
  {
    quest::say("Ahh, hello young $race, what brings you to the Orders Library?
    You wouldnt happen to be responding to one of the [flyers] I sent out
    now would you?");
  }
  if ($text=~/flyer/i)
  {
    quest::say("Ah good, good. Just give the flyer back to me and we shall
    begin.");
  }
  if ($text=~/ready/i)
  {
    quest::say("Here. This item will return you to our fair city. It holds
    enchantments that will make you more powerful as well. Ill start you off on
    something simple. The councils scouts have recently discovered a strange new
    race of humanoids dwelling in a place they call Crushbone. The council
    wishes to gain further information on the humanoids in Crushbone. An
    Ambassador was sent a few days ago. He returned with a few missing body
    parts. The scouts report seeing small books on a few of the more intelligent
    looking humanoids there. Bring back at least four of these books for the
    council to study. The council does not care how you obtain them. Feel free
    to get them by any means necessary. Upon your return, find my apprentice.
    He will handle the books accordingly.");
    quest::summonitem(1002);
    quest::setglobal("flyer",1,0,"M2");
  }
  else
  {
    quest::say("May you travel with the Fives blessing $name.");
  }
  }
}
I have sub EVENT_ITEM stuff too, but it doesnt relate to this, Im just wanting him to not allow people to repeat the quest. When they have said ready, I want it to consider the quest done, and instead of Hail saying:

"Ahh, hello young $race, what brings you to the Orders Library?
You wouldnt happen to be responding to one of the [flyers] I sent out
now would you?"

Id like it to say:

"May you travel with the Fives blessing $name."

Any help would be appreciated here.
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  #5  
Old 06-06-2006, 03:22 PM
ylosh
Sarnak
 
Join Date: Jan 2006
Posts: 39
Default

Code:
 sub EVENT_SAY {
   if ($text=~/hail/i && $flyer == 1) {
 	quest::say("May you travel with the Fives' blessing, $name.");
   }
   if ($flyer == 0) {
 	if ($text=~/Hail/i) {
 	  quest::say("Ahh, hello young $race, what brings you to the Orders Library? You wouldnt happen to be responding to one of the [flyers] I sent out now would you?");
 	}
 	if ($text=~/flyer/i) {
 	  quest::say("Ah good, good. Just give the flyer back to me and we shall begin.");
 	}
 	if ($text=~/ready/i) {
 	  quest::say("Here. This item will return you to our fair city. It holds enchantments that will make you more powerful as well. Ill start you off on something simple. The councils scouts have recently discovered a strange new race of humanoids dwelling in a place they call Crushbone. The council wishes to gain further information on the humanoids in Crushbone. An Ambassador was sent a few days ago. He returned with a few missing body parts. The scouts report seeing small books on a few of the more intelligent looking humanoids there. Bring back at least four of these books for the council to study. The council does not care how you obtain them. Feel free to get them by any means necessary. Upon your return, find my apprentice. He will handle the books accordingly.");
 	  quest::summonitem(1002);
 	  quest::setglobal("flyer",1,0,"M2");
 	}
   }
 }
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  #6  
Old 06-06-2006, 09:35 PM
Adrianne
Fire Beetle
 
Join Date: Oct 2004
Posts: 20
Default

you rock! thanks alot it works perfectly.
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  #7  
Old 06-07-2006, 09:26 AM
Adrianne
Fire Beetle
 
Join Date: Oct 2004
Posts: 20
Default

is there any problems with qglobal? Im trying to update the variable, and it doesnt work. heres example.

Code:
quest::setglobal("zavious",1,0,"M2");
that will create the variable zavious, and will set it to 1.. however when I try and create

Code:
quest::setglobal("zavious",2,0,"M2");
after a quest::say(""); and it wont update.. I even tried

Code:
quest::delglobal("zavious");
quest::setglobal("zavious",2,0,"M2"); #together
and

Code:
quest::delglobal("zavious"); #by itself
is this a bug that it wont delete the global variable or update it from 1 to 2.. it was originally 0.

Sory for bothering you again btw.. I just dont understand why its not updating.
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