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Old 06-08-2006, 12:59 PM
johane
Sarnak
 
Join Date: Sep 2005
Location: Gold Coast, Oz
Posts: 69
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Quote:
Originally Posted by fathernitwit
fear/flee pathing is not done... and the current commands are only there to support these tools... so unless your a 3d math guru, just accept that it doesnt work.

this is why fear/fleeing is disabled in the stock source.
Is this the "azone" program you're talking about? I noticed a call for help from maths types there, but I couldn't make much sense of what you percieved the problem to be.

I do have a degree in maths, and have taught it at university level (Mathematical modelling to be exact - maybe not "3d math guru" as you put it, but E3 geometry is pretty trivial). Please try to explain to me exactly what you see the problem(s) to be, and I'll try to provide you with correct algorithms to suit.
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  #2  
Old 06-18-2006, 06:02 AM
fathernitwit
Developer
 
Join Date: Jul 2004
Posts: 773
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here is a wiki page I just threw together:
http://www.eqemulator.net/wiki/wikka...PathingProblem

I think I have somewhat reasonable paths coming out of the program, but there is a flaw somewhere in the .path file generation/calculation or in the pathing algorithm which causes infinite pathing loops.

At the same time, there are many zones and spawn patterns which still need lots of work before it will produce reasonable results.
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