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OpenEQ::General Discussion General discussion related to the OpenEQ Project

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  #1  
Old 06-10-2006, 09:46 PM
Belfedia
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Quote:
Originally Posted by alemialone
ok if open eq and mangos were to combine development would be much faster
their server core is @ the .1 stage updates every day last i checked it was on revision 1520 somthing supports wurld of you know clients current. programed in c++ open source database is mysql.

linking the main site

http://www.mangosproject.org/forum/

look in /trunk for latest source to compile.
The only problem is OpenEQ is a dead project (one more) and if nobody take it, that will remain a dead project ... :(
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  #2  
Old 06-11-2006, 05:42 AM
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CrabClaw
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I wish people would get thier minds together and come up with an open source "clean room" implementation of an MMO style server RPG that everyone could extend with thier own content. there are more than enough tools out there to fuel the effort!

-The amount of classes, races, interface, and equipment data structures should be open ended, so people have room for creativity.
-The world should be zone based so its easier to add new zones at will.
-The project should use open source libraries, scripting (like python or LUA, XML, and MySql), and tools so there are as few barriers as possible for people to make content.

I guess we are just waiting for the first spark that will light the torch and get people thinking "outside the box". Talking about it helps though and the work being done today on emulators only builds compentancy and interest in the skills needed to actually make it happen. I track the Mangos peoples forums too, I admire thier energy in these efforts.

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  #3  
Old 06-11-2006, 01:42 PM
mattmeck
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Quote:
Originally Posted by CrabClaw
I wish people would get thier minds together and come up with an open source "clean room" implementation of an MMO style server RPG that everyone could extend with thier own content. there are more than enough tools out there to fuel the effort!

You offering?
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  #4  
Old 06-11-2006, 07:06 PM
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CrabClaw
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I could help with the organizing and the break down of the tasks, and maybe a bit of 3D modelling with the tools I have, but im not a hardcore coder. My area of programing knowledge is in Java and writing mostly.

Hmm, it would have to be a team effort with clearly designed goals and benchmarks.

I do know from the game development I have done that the hardest part is the networking, and the game renderer itself. That's why its easier to mod for sure.

Hmm, off the top of my head comes three ideas for a renderer/game running system:
Irrlicht Engine
Ogre 3D
Crystalspace 3D
They would have to be discussed and evaluated for MMO style development you would need. The plus side is they are all open source and free, although each would probably have its advantages and disadvantages for the project.

I do know the project would probably use a MySql database for sure, that's the easy part. Just some ideas for thought. The big part is would a community get behind it? Or do they just want to play an emulator?
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  #5  
Old 06-12-2006, 05:37 AM
Gameross
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Heh...you guys are funny thinking writing the server/client is the toughest.

The hardest part is producing the graphics. zones and other content as technically, it never ends. Doing all this 3D modeling I'm sure took far more man hours than were ever put into the server/client and EQs modeling is pretty poor IMO compared to what's in other online games these days.
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  #6  
Old 06-12-2006, 06:23 AM
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CrabClaw
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Exactly what I was thinking as I was kicking the idea around with a coffee buddy of mine, the amount of active artists can make or break a project, but a flaky/buggy engine can too.

It's a pyramid of engine, graphics and game design, but notice the "content" part makes up 2/3rds of the game. You could never hope to get a 1st class level of graphics to start, but it can improve over time. But expectations too high and too early can only frustrate people.

If I had to do art for it I would probably go with something like Blender as is has some nice actor model animation exporting features that are nice (and uses Python which I really like). Then all you have to do is find free models and re-skin and modify them for what you need like creatures, people, terrain, an buildings. But finding a group of guys to get pumped about it is the toughie.
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  #7  
Old 06-12-2006, 06:47 AM
mattmeck
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http://www.eqemulator.net/forums/showthread.php?t=20773
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